Card index "Didactic games based on folk art for senior preschool age" card index (senior group) on the topic. Card file of didactic games on folk art

CARD FILE

didactic games on the topic:
"Folk crafts"

Find out by description
Purpose: To consolidate children's knowledge of folk toys. To form the ability of children to recognize this or that folk toy according to the description or the text of the poem.
The number of playing 1 - 3 children.
Description: Children choose pictures depicting folk
The toy that the caregiver describes or that
The teacher recites in a poem.
Complication options: The child can try to describe
toy, and the caregiver or another child should
find out which toy the child is describing.

One nesting doll, two nesting dolls
Purpose »To consolidate the knowledge of children about nesting dolls. To develop the ability of children to lay out a dress, scarf, jewelry on a nesting doll template, independently selecting the colors and sizes of the details.
The number of players is 4 - 8 people.
Description: Children are offered different patterns on matryoshka templates.
size lay out the outfit, choosing the right size
details and color. You can invite the children to lay out
Semenov nesting doll or lay out the nesting doll according to
educator model.

Filimonov painting
Purpose: To consolidate the knowledge of children about the Filimonovo folk toy: its heroes, details and color of the painting.
To form the ability to beautifully lay out a pattern, an advanced feature of the Filimonov painting.
The number of players is 4 - 5 people.
Description: On the templates of Filimonov toys for children
it is proposed to lay out the pattern using
stripes of green, red, yellow.

Choose a pattern for a lady's dress
Purpose: To consolidate the knowledge of children about the clay folk toy: Dymkovo, Filimonov, Kargopol.
To improve the ability of children to lay out a pattern on a lady's dress, conveying the characteristic features of a particular folk painting.

Description: On the templates by the lady, the children are invited to lay out
pattern, using details for a particular look
painting.

Patches
Purpose: The ability of children to select the missing elements of the image of Filimonov toys by color and shape. To promote the development of observation, visual perception.
Methodological support: pictures of Filimonovo toys with missing elements (circles are cut out), missing elements of pictures.
Game progress

Children choose one or more pictures. "Patches" are laid out in the middle of the table face up. Players select a suitable “patch” to the “hole”. Put the missing circle on the picture. The child who “sews up” more “holes” wins the game.

Decorate a Dymkovo toy
Purpose: To consolidate the knowledge of children about the Dymkovo folk toy - its heroes, details and color of the painting. To form the ability of children to beautifully lay out a pattern, an advanced feature of Dymkovo painting.
The number of players is 4 - 5 people.
Description: On the templates of Dymkovo toys, children are invited
lay out the pattern using circles of blue, red,
yellow flowers.
Complication options: Add circles of different sizes to the details of the pattern.
Goals:
Formation of children's ideas about Russian folk crafts.
The ability of children to identify the characteristic features of the Filimonovo folk craft.
Card file of didactic games for children 4-5 years old to get acquainted with the Filimonov toy.
Didactic game "Continue the pattern."
Purpose: The ability of children to lay out an ornament based on the Filimonovo folk painting on a textile basis from details - a strip according to the model. Promote development fine motor skills child's brushes.
Methodical support: 8 wide strips of yellow color, soft fleecy material (for example, household napkins), on which the beginning of the pattern is drawn. Sets of red and green narrow stripes, 3.5 and 7 cm long.
Game progress.
The game is played by one to eight players.

Magic chest
Purpose: The ability of children to group images of Russian folk toys by type of painting. Contribute to the development of artistic taste.
Tasks:
To form children's ideas about Russian folk crafts (Kargopol, Filimonovo, Bogorodsk, Gorodets, Dymkovo, Mezen, etc.)
The ability of children to determine the characteristic features of each type of folk art, group pictures by similarity.
Methodological support:
a box decorated in the style of folk patterns; wide stripes of various colors, pictures depicting handicrafts (5-10 pieces of each type of craft).
Game progress.
The game involves from one to 6-8 players (according to the number of prepared stripes and pictures).
Chok-chok-chok, open the chest!
The chest opens, the game begins.
Children choose one wide strip of any color - the "shelf" of the magic chest. Pictures are laid out in the middle of the table back side up. In accordance with the task of the educator or driver, the children “put the products of craftsmen on the shelf” - lay out the pictures on the strip. Whoever completes the task correctly and quickly wins.
Task options:
Put Filimonov toys on the kidney.
Put the figures of animals on the shelf and name the type of folk craft.
Put the dishes on the kidney. Tell me what it's called.
Pick up pictures depicting products of one craft.
Pick up pictures depicting animals in various folk crafts.
Pick up pictures depicting people in various folk crafts.
Etc.

Split pictures
Purpose: The ability of children to assemble a holistic image of Filimonov toys from parts. To promote the development of observation, visual perception, fine motor skills of the child's hand.
Methodological support: large-sized pictures with a holistic image of the compositions of Filimonov toys; small details with fragments of pictures.
Game progress.
The game involves one or more players (by the number of pictures).
They took toys to the market,
Yes, the goods were scattered.
All whistles are broken
We only have fragments left.
You guys don't yawn
And pick up the pieces.
Children choose the picture they like and compose the image from smaller details. The child who does the job correctly and quickly wins.
The game can take place in several stages (from simple to complex):
1 - compiling an image by overlaying details on the picture;
2 - drawing up an image by folding parts on the table, the picture serves as a model;
3- compiling an image from the details from memory.

Didactic game "Stencils
Purpose: The ability of children to repeat the shape of Filimonovo toys, to recognize the elements of Filimonovo painting. Acquaintance with the technique of execution of Filimonov patterns.
Methodological support: planar silhouettes of Filimonovo toys, decorated with folk painting; sheets of white paper, colored pencils, gouache, brushes of various sizes, brush holders, jars of water, paper and cloth napkins.
Game progress.
One or more players participate in the game (according to the number of prepared silhouettes). The child chooses the stencil he likes, lays it on a sheet of paper and circles it. Then he paints his work, using the stencil as a reference.
Initially, the child repeats the elements of the painting. The teacher praises the work, draws the child's attention to the accuracy of repeating the elements of the pattern.
Then the child adds his elements to the decoration of the toy. The teacher notes the successful solution in the drawing.
Finally, the child independently decorates the Filimonovo toy based on folk painting. The educator supports the creative application of the acquired skills.

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1 DIDACTIC GAMES FOR ACQUAINTING CHILDREN 5-7 YEARS OLD WITH RUSSIAN FOLK DECORATIVE AND APPLIED ART D / and “Call it right” Purpose: To consolidate the knowledge of children about folk art crafts, their signs. The ability to find the right craft among others, justify your choice, compose a descriptive story. Material and equipment. Tablet with the image of Russian folk crafts. Game progress. Children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and characteristic features. D / and “Make a Khokhloma pattern” Purpose: To consolidate the ability of children to make Khokhloma patterns using the application method. Fix the name of the elements of the painting (“sedges”, “blades of grass”, “trefoils”, “droplets”, “kriul”). Maintain interest in the Khokhloma craft. Material and equipment: Stencils for dishes of Khokhloma paper products in yellow, red, black colors, a set of elements of Khokhloma painting. Game progress. Children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil on a stencil of dishes using the appliqué method. D / and "Gorodets patterns" Purpose: To consolidate the ability of children to make Gorodets patterns, recognize the elements of painting, remember the order in which the pattern is made, choose their own color and shade for it, develop imagination, the ability to use the knowledge gained to compose a composition. Material and equipment. Stencils for Gorodets yellow paper products (chopping boards, dishes, etc.), a set of elements for Gorodets painting ( paper stencils) Game progress. Children are offered a set of plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the applique method. Board game "Decorative Dominoes" Purpose: To consolidate children's knowledge about arts and crafts toy; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate love for beauty. Material and equipment: Cards divided in half. On each side of the card there is a picture with a fishery. Game progress. Finding the right pictures, following the order. The winner is the one who first completes the selection of pictures, puts them according to the rule: Filimonovo toy to Filimonovo toy, Kargopol toy to Kargopol, etc.

2 D / and "Collect a Gzhel rose" Purpose: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft. Material and equipment. Elements of the Gzhel rose. Game progress. Children must collect a Gzhel rose using these elements using the application method. The one who first folded the Gzhel rose wins. D / and "Collect a matryoshka". Purpose: To consolidate children's knowledge about the folk toy matryoshka; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. Cultivate respect and love for folk art. Material and equipment. Nesting dolls, divided into several parts. Game progress. Assemble a whole nesting doll from separate parts. The winner is the one who collected the most nesting dolls. D / and “Find a nesting doll house” Purpose: To consolidate children's knowledge about the folk toy nesting dolls; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. To cultivate respect and love for folk art. Material and equipment. Card with silhouettes of nesting dolls of their houses, nesting dolls are different in size. Game progress. Correctly "settle" nesting dolls in their houses. D / and "Find the extra" Purpose: to teach to find objects of a certain craft among those offered; develop attention, observation, speech proof. Material: 3-4 products (or cards with their image) of one trade and one - of any other. Game rules: the winner is the one who quickly and correctly finds the extra product, i.e. unlike others, and will be able to explain his choice. Game progress: 4-5 items are displayed. It is necessary to find an extra one and explain why, to which industry it belongs, what is characteristic of it. Options: the game can have a permanent host. The player who answers correctly receives a chip (token). The winner will be the one who collects the most tokens. D / and “What has changed” Didactic tasks: to consolidate the idea of ​​\u200b\u200bany painting, develop observation, attention, memory and speed of reaction, teach to analyze, find differences in the patterns of different objects and be able to explain them. Material: objects of different crafts. Game rules: the player who first noticed the change must quickly raise his hand to answer, correctly determine what has changed. If the answer is correct, he becomes the leader. Game progress: the teacher (or leader) puts five objects of various paintings in front of the players. After carefully examining them, remembering the location, the players turn away. The facilitator swaps items and removes any. The task of the players is to guess what has changed. If the problem is solved, another leader is selected, the game continues. Options: Players can not only name a new item or one that the host removed, but also describe it.

3 D / and "Recognize the elements of the pattern" Didactic tasks: clarify and consolidate the idea of ​​​​the main elements of any painting, learn to isolate individual elements of the pattern, develop observation, attention, memory and speed of reaction, arouse interest in painting. Material: large cards, decorated with some kind of painting, in the lower part of which there are three or four free windows. Small cards with individual elements of the pattern, including painting options that differ in color and details. Game rules: determine which of the proposed cards depicting mural elements fit the pattern elements of the main card. Game progress: having received a large card and several small ones, having carefully examined them, the players choose those elements that are found in the pattern and put them in empty windows. The facilitator monitors the correct execution of the task. D / and "Make a pattern" Didactic tasks: learn to make decorative compositions arrange elements, selecting them by color - on a variety of silhouettes in the style of a certain craft, develop a sense of symmetry, rhythm, observation, creativity. Material: planar images of various objects; mural elements cut along the contour; patterns of patterned silhouettes. Game rules: make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting. Game progress: one child or a group can take part in the game. The silhouettes of objects to be decorated are chosen by the players at will. Having chosen the required number of elements, they make up a pattern. The player can perform the work by copying the pattern of samples or inventing his own composition. D / and "Cut pictures" Didactic tasks: to consolidate knowledge about the expressive means used in different crafts, to exercise in compiling a whole picture from separate parts, to develop attention, concentration, the desire to achieve results, observation, creativity, to arouse interest in objects of decorative art . Material: two identical planar images of various objects, one of which is cut into pieces. Game rules: quickly compose a product from separate parts in accordance with the sample. Game progress: one child or a group can take part in the game. The teacher shows samples, gives the opportunity to carefully examine them. At the signal of an adult, the players assemble an image of a product from parts. The one who completes the task first wins. D / and "Art Clock" Didactic tasks: to consolidate children's knowledge of folk art crafts, the ability to find the right craft among others and justify their choice. Material: a tablet in the form of a clock (instead of numbers, pictures depicting various crafts are pasted). Cubes and chips. Game rules: the player rolls the die and counts how many points he has. Counts the required amount with an arrow (the countdown starts from the top, in the picture instead of the number 12). You need to tell about the fishery pointed to by the arrow. Chip for the correct answer. The one with the most chips wins.

4 D / and "Decorate the tray" Didactic tasks: to consolidate knowledge about the Zhostovo painting, its color, its constituent elements; learn to arrange the pattern; develop a sense of rhythm, composition; to form an aesthetic attitude to folk art. Material: tray stencils of various shapes, cut out of cardboard, various flowers, molded in size, shape, color. Game rule: take one element at a time. Game action: by choosing a tray of a certain shape, arrange a pattern. D / and “From which painting the bird” Didactic tasks: consolidating knowledge about the arts and crafts of the Russian people. Material: images of birds of Gorodets, Khokhloma, Dymkovo, Gzhel crafts. Game action: name the type of applied art, find birds of unknown types of painting and not related to arts and crafts. D / and "Help the Dunno" Didactic tasks: consolidating knowledge about the arts and crafts of the Russian people. Material: images of various types of arts and crafts. Game action: determine what type of folk craft the image belongs to, prove by naming the features of a particular painting. D / and “Circle the element” Purpose: to teach children the elements of painting, the technique of performing elements. Material: sheets of paper with painted elements of painting (Dymka, Gorodets, Gzhel, Khokhloma, etc.), brush. Game progress: the teacher offers the children to circle the elements with a dry brush, teaches the children to hold the brush correctly: with three fingers vertically with respect to a sheet of paper, if you need to draw a thin line or put a pea dot. D / and "Circle and color" Purpose: to continue to acquaint with folk paintings of decorative and applied arts; learn to paint a silhouette; develop fine motor skills of fingers, aesthetic taste. Material: paper silhouettes, paints, brushes. Game progress: invite the children to choose the silhouette they wish and paint it. D / and "Find a Pair" Purpose: to teach children to navigate in various types of painting, to develop thinking, attention. Material: tea pairs (cup and saucer), painted under Dymka, Gorodets, Gzhel, Khokhloma. Game progress: the teacher offers to choose a cup for each saucer (or vice versa) and name the type of painting.

5 D / and "Collect the whole" Purpose: to teach to navigate in various types of painting; to consolidate knowledge about the history of some types of folk craft. Material: planar silhouettes of products, painted different types murals and cut into several parts. Game progress: the teacher invites the children to collect products (option: who is faster), name the type of painting. D / and “Draw a picture” Purpose: to teach children to draw elements of painting, to improve the technique of performing elements. Material: sheets of paper with partially painted elements of paintings, brushes, paints. Game progress: The teacher suggests continuing the drawing, following the drawing order, making equal intervals between the elements of the ornament. D / and "Let's help the artist" Purpose: to teach children to imagine the elements of Khokhloma painting, to make a pattern based on the scheme of the main pattern given to them. Material: silhouettes of dishes, paints, brushes. Game progress: The teacher says that one artist did not have time to paint the product and asked the guys to help him finish painting. Then he shows the children a schematic representation of the main element of the mural and says that now they will do it together. Options: 1. Children figure out how best to do this, looking at samples of the elements of Khokhloma painting, and the teacher draws everything that the children come up with. 2. The same but without samples. 3. Children themselves invent and draw, looking at the samples. 4. The same, but without samples. Y/n “What is this?” Purpose: to teach children to correctly name items of clothing; Expand words knowledge; develop attention. Material: cards with the image of clothing items. Game progress: children are offered cards with drawn elements and items of clothing. Children need to correctly name an item or item of clothing and tell about the purpose. Similarly, you can play a game to consolidate knowledge about weapons. D / and "Heroes of Russian epics" Purpose: to exercise children in compiling a whole from parts; develop attention, thinking, memory. Material: pictures depicting epic heroes, cut into pieces. Game progress: children make up a whole picture from parts. D / and “Who knows more words on the topic “Agriculture” Purpose: to consolidate knowledge about life Ancient Russia. Material: chips-mugs with the image of spikelets. Game progress: The teacher offers to remember the words on the topic "Agriculture". For each correct answer, the child receives a chip. Whoever collects the most "spikelets" is the winner. Sample answers of children: arable land, furrow, plow, rake, plow, horse, peasant, plowman, seeds, land, sow, plow, etc.


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Folk games for preschoolers

HISTORY OF RUSSIAN FOLK GAMES

The culture of each nation includes the games created by it.
For centuries, these games have accompanied the daily lives of children and adults, develop vital qualities: endurance, strength, dexterity, speed, instill honesty, justice and dignity.
Russian folk games have thousands of years of history:
they have been preserved to this day from ancient times, passed down from generation to generation, incorporating the best national traditions.
In addition to preserving folk traditions, games have a great influence on the education of character, willpower, interest in folk art among young people and develops physical culture.

EXPLANATORY NOTE

The folk game is a game that is implemented on the principles of voluntariness, spontaneity under special conditions of reservation, popular and widespread at a given historical moment in the development of society and reflecting its characteristics, undergoing changes under various influences: socio-political, economic, national. The folk game, being a phenomenon of folk culture, can serve as one of the means of introducing older children to folk traditions, which, in turn, is the most important aspect of educating spirituality, forming a system of universal values; in the current situation of social development, an appeal to folk origins, to the past, is very timely.
The folk game contributes to the development of the necessary moral qualities in children of older preschool age, always in conjunction with qualities related to the physical, mental, labor and other aspects of culture. A wide variety of games can be used to form a culture of communication in older preschool children. Thus, including the folk game in the educational process, the educator unobtrusively, purposefully introduces children into the world of folk culture, teaching children the culture of communication.
The peculiarity of the folk game as an educational tool lies in the fact that it is included as a leading component in folk traditions: family, labor, family, festive and gaming, and others. This allows an adult to unobtrusively, purposefully introduce children into the world of folk culture, ethics, and human relations. It is no coincidence that the gaming experience of older preschool children certainly includes a variety of folk jokes, game counting rhymes, folk mobile, comic and other games with peers and adults.
Folk outdoor games affect the upbringing of the will, moral feelings, the development of intelligence, speed of reaction, and physically strengthen the child. Through the game, a sense of responsibility to the team is brought up, the ability to act in a team. At the same time, the spontaneity of the game, the lack of didactic tasks makes these games attractive "fresh" for children. Apparently, such a widespread use of folk outdoor games ensures their safety and transmission from generation to generation.
There is a lot of humor, jokes, competitive enthusiasm in folk games; the movements are precise and figurative, often accompanied by unexpected funny moments, tempting and beloved by children, counting rhymes, draws, and nursery rhymes. They retain their artistic charm, aesthetic value and constitute the most valuable, undeniable game folklore.
The main condition for the successful introduction of folk outdoor games into the life of preschoolers has always been and remains a deep knowledge and fluency in an extensive game repertoire, as well as the methodology of pedagogical guidance. The educator, creatively using the game as an emotional and imaginative means of influencing children, awakens interest, imagination, achieving active performance of game actions. Folk games in combination with other educational means are the basis initial stage formation of a harmoniously developed personality, combining spiritual wealth, moral purity and physical perfection. This is the relevance of the topic of my work.

Objective: introducing children to the folk culture of the peoples of Russia.
Using folk games in the work, it is necessary to simultaneously implement the following tasks:
Familiarize with public holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
Develop coordination of movements, muscle tone, artistic skills.
Contribute to the development of initiative, organizational and creativity.
A fairly well-known saying: if you want to know the soul of a people, take a closer look at how and with what their children play. The game accompanies a person from the cradle. Scientists have long noticed that it is children's games that help to visualize the hoary antiquity. Much of what was characteristic of everyday life has disappeared over the centuries, but something has been preserved only in children's games.


RELEVANCE
Folk games are a natural companion of a child's life, a source of joyful emotions, which has great educational power. Unfortunately, folk games have almost disappeared, so the task of the teacher is to make this type of activity a part of children's lives.
The practical significance of this card file lies in the fact that it creates the conditions for the revival of folk games and helps to make children's leisure meaningful and useful.


GOAL: introducing children to the folk culture and culture of the peoples of Russia.
TASKS:
1. Introduce folk holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
2. Develop coordination of movements, muscle tone, artistic skills.
3. Promote the development of initiative, organizational and creative abilities.

At the grandmother's malania.
Children walk in a round dance, saying:
“At Malania, at the old woman,
Lived in a small hut
seven sons,
seven daughters,
All without eyebrows
With noses like these
(gesturing)
With these beards
They all sat
Didn't eat anything
They did it like this…”
(reproduce the actions shown by the Host)

Tent.
The participants of the game are divided into 3-4 subgroups. Each subgroup forms a circle at the corners of the site. A chair is placed in the center of each circle, on which a scarf with patterns is hung. Children join hands, walk in a circle around the chairs, sing and say:
We are funny guys.
Let's all gather in a circle
Let's play and dance
And rush to the meadow.
With the end of singing, the children are rebuilt in one common circle. Holding hands, they move around in circles. With the end of the music (or at the signal “We are building a tent”), the children quickly run to their chairs, take scarves and pull them over their heads in the form of a tent (roof). The group that builds the Tent first wins.

Gardener.
A “stump” (high chair) is placed in the center of a large circle, pegs (or toys denoting vegetables) are placed in a circle. All players stand around the circle. The "gardener" sits on a stump and "amuses the pegs", while saying:
I'm sitting on a stump
I am amusing small pegs,
I city the garden.
With the end of the words, the players try to quickly run into the garden and carry away the pegs (“vegetables”). The child touched by the "gardener" is out of the game. The one who collects the most pegs wins.

Roll the caravan.
They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:
Roll a loaf
Turn around, come on
To the forest - curolesu,
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The “blind” must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

Storks and frogs.
Children are divided into two groups: "storks" and "frogs" - and are located on opposite sides of the playground. Storks stand on one leg, and Frogs jump towards them with the words:
You stand on one leg
You look at the swamp
And we have fun, jump - lope,
Catch up - ka us, my friend!
The storks are chasing the frogs. The next time, the children switch roles.

Drake.
The players line up in a circle, choose a "drake" and a "duck". Children walk in a circle, holding hands, and sing:
Drake was chasing a duck
A young duck drove:
"Go, duck, home,
Go, gray, home!
The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of the singing, the drake catches the duck in a cat-and-mouse game. Having caught the "Duck", Drake leads her into a circle and kisses her on the cheek.

Burn bright.
Children stand in a circle and hold hands. In the middle is a child with a handkerchief in his hand (leader). First, the children go in a circle to the right, and the driver waves a handkerchief. Then the children stop and clap their hands. The driver moves in jumps inside the circle. With the end of the music, they stop and turn to face the two children standing in a circle. Then the chorus players sing a rhyme:
Burn, burn bright
To not go out.
One two Three!
To the words “One, two, three”, the children clap their hands three times, and the leader waves his handkerchief three times. After that, the two guys, opposite whom the driver stopped, turn their backs to each other and run around the circle. Everyone strives to run first, to take a handkerchief from the driver and lift it up.
The game is repeated.

Burn, burn bright. (2)
Children line up in pairs. The driver gets ahead. He is not allowed to look back. Everyone sings:
Burn, burn bright
To not go out.
Look at the sky
The birds are flying, the bells are ringing!
When the song ends, the children in the last pair separate and run around those in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch one of the running ones. The one who is caught becomes the driver in the first pair, and the one who is left without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair gets ahead, the game continues with the previous driver.

Crow.
Children stand in a circle. One child is chosen in advance - a raven. (he stands in a circle with everyone).
Oh guys, ta-ra-ra!
There is a mountain on the mountain
(children walk to the center of the circle in fractional steps)
And on that mountain there is an oak tree,
And on the oak funnel.
(with the same step, the children go back, expanding the circle, and leave the “crow” in the center)
Raven in red boots
With gilded earrings.
(the raven dances, the children repeat his movements)
Black raven on oak
He plays the trumpet.
Turned pipe,
gilded,
The pipe is fine
The song is complex.
With the end of the song, the “raven” runs out of the circle, everyone closes their eyes. The raven runs around the circle, touches someone's back, and he himself becomes in a circle. As the song begins, the touched child becomes a raven.

Paints.
The players choose the owner and the buyer - a trait. Everything else is paint. Each paint invents a color for itself and, so that the buyers do not hear, calls it to the owner. Then the owner invites the buyer. The devil approaches, knocks on the ground with a stick and speaks with the owner:
- Knock Knock!
- Who's come?
- I am a devil with horns, with hot rapids,
Fell from the sky, fell into a pot!
-Why did you come?
- For paint.
- For what?
- For the red one.
If there is no red paint, the owner says:
- No such. Get home. On its path of the curve.
If there is paint, the owner says:
Jump on one leg on the red carpet
Find red boots.
Wear it, wear it
And bring it back!
At this time, the red paint runs off. And the devil is trying to catch up with her.

Fontanelle.
The guys hug each other by the belt and stand in single file along the spring stream. Everyone sings:
The fontanel spilled
Golden horn. U-uh!
The key spilled
White, snow. Whoo!
On the mosses, on the swamps,
On rotten decks. Whoo!
Then they try to jump over the stream sideways without touching the water. But at the same time, everyone interferes with his neighbor. Whoever touches the water is out of the game.

The rooks are flying.
Children become in a circle. One comes to the middle and sings:
The rooks are flying
They trumpet all over Russia:
-Gu-gu-gu-
We bring spring!

He raises his hands up, showing how the rooks are flying.
Fly! Fly! children shout and raise their hands
The cranes are flying
They shout all over Russia.
Gu-gu-gu!
No one can catch up with us!
Fly! Fly! the children shout and raise their hands.
The piglets are flying
The stripes screech.
Oink oink oink
Tired of us in the barn!
They fly, le ... - some children make mistakes and raise their hands up. Whoever makes a mistake is out of the game. Then you can name other birds and animals.

Ringlet.
The host takes the ring in his hands. All other participants sit on a bench, fold their hands like a boat and put them on their knees. The host goes around the children and puts his palms in each of his hands, while he says:
I'm walking along the mountain, I'm carrying a ring! Guess - guys, where did the gold fall?
To one of the players, the host imperceptibly puts a ring in his hands. Then he moves a few steps away from the shop and sings the words:
Ring, ring,
Get out on the porch!
Who will come down from the porch
He will find the ring!
The task of the player who has the ring in his hands is to jump up from the bench and run away, and the children sitting next to him must guess who has it hidden, and try to hold this player with his hands. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, he becomes the new leader and continues the game.

Raven (2).
Raven and Hare are selected. The rest of the children are rabbits. They cling to the Hare, stretching into a long chain and saying:
We're going around the Raven
We carry three grains.
Who has two, who has one
And Raven - nothing!
The raven sits on the ground and picks it with a stick. The hare comes up to him and asks:
Raven, Raven, what are you doing?
- I'm digging a hole - Raven answers.
-What do you need a hole for?
- I'm looking for money.
- What do you need money for?
- I'll buy a sitchik.
-What do you need a sieve for?
- Sew a bag.
Why do you need a bag?
-Put pebbles.
- What do you need pebbles for?
-To throw at your children!
What have my kids done to you?
- They ran into my garden
They dragged a ray and a machik!
And a turnip, yes mint -
Stomp your heels!
Kar-r-r! - the raven shouts and rushes at the rabbits, and the hare protects. The little hare that the raven pulls out of the chain and becomes the new raven.

Cabbage.
A circle is drawn - a garden. In the middle of the circle, the players put their hats, belts, scarves, indicating cabbage. All participants in the game stand behind the circle, and one of the guys chosen by the owner sits next to the cabbage. The owner, showing movements of an imaginary work, sings:
I'm sitting on a rock
Pegs of crayons amuse / 2 times
I fence my city,
So that the cabbage is not stolen,
Did not run into the garden
wolf and fox,
Beaver and marten
Zainka mustachioed
The bear is fat.
The guys are trying to quickly run into the garden, grab the "cabbage" and run away. Whom the Kozlik touches with his hand in the garden, he no longer participates in the game. The player who takes the most "cabbages" out of the garden is declared the winner.

Wolf and sheep.
The players choose a wolf and a shepherd, all the rest - sheep. The shepherd stands in the middle of the meadow with a stick in his hands. Sheep graze around him. The wolf is hiding behind a tree. The shepherd sings:
I pass, I pasture sheep near the river
The wolf behind the mountain, the gray behind the steep one.
And day and night he prowls, looking for my sheep.
And I'm not afraid of the wolf. I will defend myself with my father,
I'll fight off with a stump.
"I'll go, I'll sleep!" - says the shepherd, lies down and pretends that there are no sheep, and sings:
I pass, I pass until the evening,
And there is nothing to drive home!
The gray wolf has come
My lambs collide?
And I fell asleep and did not chul the spirit!
The shepherd begins to look for sheep, knocks on the ground with a stick and says: “Here is a wolf track, here is a sheep track ..”
Approaches the wolf and asks:
- Wolf, have you seen my sheep?
-What are they?
- White ones.
- Ran along the white path. (sheep, who blonde hair run away from the wolf to the shepherd) Then the wolf says “Run along the little black path” and the lambs with dark hair run away.

Baba Yaga.
According to the counting rhyme, Baba Yaga is selected. Then a circle is drawn on the ground. Baba Yaga picks up a branch - a pomelo and stands in the center of the circle. The guys run around and tease:
Grandmother Yozhka - bone leg,
She fell off the stove and broke her leg.
And then he says:
-My leg hurts.
She went to the street
Crushed the chicken.
Went to the market
Crushed the samovar.
Went to the lawn
Scared the bunny.
Baba Yaga jumps from the circle on one leg and tries to touch the guys with her broomstick.

bees.
A participant is selected - depicting a flower. The rest of the guys are divided into 2 groups - watchmen and bees. Watchmen, holding hands, walk around the flower and sing:
Spring bees
Wings of gold
What are you sitting?
Do you fly into the field?
Al whips you with rain,
Does the sun bake you?
Fly over the high mountains
For green forests.
On a round meadow
On an azure flower.
The bees try to run into the circle, and the watchmen, either raising or lowering their hands, interfere with them. As soon as one of the bees manages to get into the circle and touch the flower, the guards, unable to save the flower, scatter. Bees run after them, trying to sting and buzz in their ears.

Golden Gate.
One pair of players join hands and raise them up, forming a gate. The rest of the participants in the game, holding hands, pass through the gate in a chain and sing:
Mother Spring is coming
Open up the gate.
The first of March has come -
He brought all the children.
And then April
He opened the window and the door.
And how May came -
How much do you want now walk!
Having passed everyone several times, the players forming the gate ask each one which side he chooses - right or left.
Divided into 2 teams, they all make up new pairs and, holding hands, raising them up, stand in a row outside the gate. One of the players, who does not have a pair, enters the gate, and they sing to him:
Mother Spring walks
Through the fields, forests alone
Saying goodbye for the first time
Another time is prohibited
And the third time we will not miss you!
Then, with the edge of his hand, he separates his hands standing couples. the formed 2 teams measure their strength - they pull the rope.

Woodpecker.
The players choose a participant representing a woodpecker. The rest of the players approach the tree with the woodpecker and sing:
A woodpecker walks on arable land,
Looking for a grain of wheat
I didn’t find it and hammer bitches
There is a knock in the forest.
Knock-Knock!
After that, the woodpecker takes a stick and, counting to himself, knocks on the wood the planned number of times. Which of the players will be the first to correctly name the number and run around the tree so many times becomes a new woodpecker and the game is repeated.

Zarya - Zaryanica.
One of the guys is holding a pole with ribbons attached to the wheel. Each player takes the tape. One of the players is the driver. He is outside the circle. Children walk in a circle and sing a song:
Dawn - Dawn, red maiden,
Walked across the field, dropped the keys.
The keys are gold, the ribbons are blue.
One, two - do not crow
And run like fire!
With the last words of the game chorus, the driver touches one of the players, he throws the tape, the two of them run to different sides and run around the circle. Whoever grabs the left ribbon first will win, and the loser becomes the leader. The game is repeated.

Yerykalishe.
A circle is drawn. Erykalishche is chosen according to the counting rhyme. He is wearing a mask of a terrible monster. He becomes in a circle. The rest run around and sing:
Eco miracle, miracle - Yudo,
Sea Bay - Erykalishche!
Eco miracle, miracle - Yudo,
From the mountain oak - a lame abomination!
Suddenly, the player representing Erykalische jumps out of the circle, and jumping on one leg, catches the children running around. Whoever he catches, he takes him into captivity in a circle and rests. Then he is teased again, and Yerykalische, together with the captive player, jump on one leg, catching the rest. The game continues until Erykalishe and his assistants catch all the children.

Grandfather Mazai.
The players choose grandfather Mazai. The rest of the participants agree on what movements, denoting work, will show him (threshing, harvesting, etc.), they come up to grandfather Mazay and sing:
Hello, grandfather Mazai,
Get out of the box!
Where we were - we won't say
And what did we do - we'll show you!
After these words, everyone depicts with movements the work that they have agreed on. If grandfather Mazay guesses correctly, the children scatter and he catches them. Whoever catches it first becomes the new grandfather Mazai and the game is repeated. If he does not guess, he is shown another job.

Thief is a sparrow.
A gardener and a sparrow are selected. The rest of the players form a circle and hold hands. The gardener goes to the middle of the round dance, the sparrow remains outside the circle. Children lead a round dance and the gardener sings:
Hey, thief - sparrow,
Don't peck my cannabis
Not mine, not yours, not your neighbor's.
I'm for that cannabis
I'll break your leg.
The gardener runs to catch a sparrow. Children let a sparrow into the circle and let it out, and the gardener can only catch it outside the circle. While everyone sings:
Our sparrow
In a gray coat
Does not go to the open field,
Cannabis does not bite
Drifting around the yard
Collects crumbs.
Having caught a sparrow, the gardener changes places with him, or a new gardener and sparrow are selected, and the game is repeated.

Owl.
One of the players depicts an owl, the rest - mice. The owl calls out: "Morning!" and then the mice begin to run, jump. The owl calls "Day", the mice keep moving. Zetem the owl says: “Evening!”, then the mice begin to walk around her and sing:
Oh, you owl-owl,
golden head,
That you don't sleep at night
Are you all looking at us?
Owl says "Night". At this word, the mice instantly freeze. The owl approaches each of the players and tries to make them laugh with various movements and merry grimaces. Anyone who laughs or makes any movement is out of the game. Whoever doesn't laugh stays in the game.

Silent.
The players choose a leader, sit around him and sing:
Horses, horses, my horses
We sat on the balcony
They drank tea, washed cups,
In Turkish they said:
- Chab - chalyabi, chab - chalyabi.
The cranes have arrived
And they told us: "Freeze!"
Who will die first
He will get a bump in the forehead.
Don't laugh, don't talk
And be a soldier!
As soon as the last word is sung, everyone falls silent. The driver tries to make each of the children laugh - with movements, funny grimaces. If one of the players laughs or says a word, then he gives the driver a phantom. At the end of the game, each of the participants redeems their phantom: at the request of the driver, they perform various actions (sing, read a verse ...)
Zhmurki.

The players choose a participant representing a cat, blindfold him with a handkerchief - he is the blind man's buff, bring him to the door and sing:
Come, cat, to the threshold,
Where is the sour cream and cottage cheese!
Turn around five times
Catch mice, not us!
After these words, everyone scatters, and the cat is looking for them. Children dodge, squat, walk on all fours (however, you can’t hide or run very far!). If the cat comes close to any object that can be hit, they warn him, saying: "FIRE!" . When the blind cat catches one of the children, he takes his place, and the game is repeated.

Mill.
The players stand in a circle, each participant, without leaving their place, is spinning. While everyone sings:
Run aground, run a mill,
The grinders are spinning!
Melie, meli go to sleep
And fill the bags!
At the last word of the song, everyone should stop and stand still. Whoever falls or fails to stop in time, he leaves the game, the rest repeat the song, and circle again. The most enduring remains in the circle. he wins.
Ice.
They play in winter. Children stand in a circle. The driver comes out in the middle. He jumps on one leg, and the other pushes an ice floe in front of him. They sing to him:
Captain, captain
Don't hit your feet with ice
Crooked boots!
You have a knotted nose
beam head,
Back box!
To this the driver replies:
I jump along the path on one leg,
In an old shoe
On stumps, on bumps,
Over the hills, over the hills.
Wow! By minks!
With the last words, the driver tries to get an ice floe at the feet of the players. The children jump up and down the ice. Whoever the ice touches becomes the new leader and continues the game.

Podkidy.
One of the players picks up the ball and sings:
Olya, Kolya, green oak
White lily of the valley, gray bunny
Drop it!
With the word "Drop it!" throws the ball up hard. Which of the players is the first to pick it up on the fly, he sings the same game refrain and throws the ball up.

Churilki.
The players choose two. One is blindfolded with a handkerchief, the other is given bells. Then they lead a round dance around them:
Tryntsy - bryntsy bells,
Gilded ends.
Who plays the bells -
That blind man's buff will not catch!
After these words, the player with bells begins to call them and walk in a circle, and the blind man's blind man tries to catch him. As soon as the blind man's blind man catches him, they are replaced by other players, and the game continues.

Ring.
Children sit in a row and fold their palms like a boat. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. While singing:
I'm walking along the bench
I bury a golden ring -
In mother's teremok,
Under the father's castle.
You can't guess, can't guess!
I can't tell you, I can't tell you!
Those seated answer:
We've been wondering for a long time
We have been looking for a ring for a long time -
All behind strong locks,
Behind oak doors.
Then one of the players tries to guess who has the ring hidden. They say to him: “A ring rolled from the red porch - through the barns, through the cages, through the barns, through the hallways. Find the golden ring! If he finds, with the one who had the ring they run around the shop. They run in different directions. Whoever comes running first becomes the leader.

Lark.
The lark sang in the sky,
He rang the bell.
frolic in silence,
Hid the song in the grass.
Children stand in a circle, singing. Lark - a leading child with a bell moves in leaps inside the circle. At the end of the song, he stops and puts the bell on the floor between the two children. These children turn their backs to each other. Everyone says: "He who finds a song will be happy for a whole year." The two run around the circle, moving in opposite directions. Whoever grabs the bell first becomes the Lark. The game is repeated.

Roll a loaf
They close their eyes to one of the children, turn around several times and sing:
Roll a loaf
Turn around, come on
To the forest-kuroles.
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The child must guess and name the place where he turns his head. If he guesses correctly, another participant takes his place.

Barin
Children sit in a circle. Inside the circle are two chairs with their backs to each other. They choose a master-master, he walks inside the circle.
Children.
The gentleman walks in a round dance,
The master is looking for a girl.
(The master takes one of the girls by the hand and leads him into a circle)
Children. Found!
Barin. Is my girl good?
Children. Good, hardworking, beautiful. Sit down (The master and the girl sit on chairs with their backs to each other.) One, two, three! (On the count of “three”, the master and the girl turn their heads, if they turn in one direction, the master and the girl become a couple, if they are different, it means no luck)

Hello grandfather Prokop!
Children stand in a circle. They choose Grandfather Prokop, he stands in the center of the circle.
Children. Hello Grandpa Prokop! (They go to the center of the circle, bow) Haven't the peas ripened yet? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. No, not ripe, just planted, it needs rain.
Children. Rain, pour rain, there will be a glorious harvest (raise and lower hands imitating trickles of rain) Hello Grandfather Prokop! (Go to the center of the circle, bow) Are your peas ripe? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping).
Grandpa Prokop. No, not ripe, just poured. Warmth, sunshine.
Children. The sun is red, warm it up, there will be a glorious harvest! (draw the sun in the air with both hands.) Hello, Grandfather Prokop! (go to the center of the circle, bow) Haven't the peas ripened yet? (returning to their original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. Ripe! It's time to pray! (they walk towards each other, imitating threshing peas) Threshed!
Everyone runs away, Grandfather Prokop catches up.

Gold
Children stand in a circle, one child squats in the middle and closes his eyes. Children stretch one hand to the center, opening their palm, and the leader with the words:
Geese-swans flew
They lost gold
And the guys ran
And collect gold
One of the children is given "gold" in his hand. Children clench their hand into a fist and quickly turn it over. The person sitting in the center of the circle gets up and tries to guess who has the "gold" in his hand. Everyone counts to three out loud. If the driver did not guess correctly, then the child with the words “Here is gold!” runs away, and he catches up with him.
OUTPUT:
Folk games teach children a lot, contribute to the development of dexterity, speed of movement, accuracy. They are taught to be smart. Of course, these games are national wealth, and it is important that preschoolers know and love them.

The card file "Didactic games based on folk art for senior preschool age" was created as part of the "Gold Placers of Russia" project and contains a description of the games, didactic tasks, materials and game rules.

Download:


Preview:

Municipal budgetary preschool educational institution

Kindergarten "Kid" Alexandrov-Gai Alexandrovo-Gaisky

municipal district of the Saratov region

Roslyakova Valentina Vladimirovna,

caregiver

MBDOU d / s "Kid"

S. Aleksandrov-Gai

Didactic games based on folk art for senior preschool age

D / and "Find the extra"

Didactic tasks: learn to find objects of a certain craft
among those offered; develop attention, observation, speech -
proof.
Material : 3-4 products (or cards with their image) of one craft and one - of any other.

Game rules: the winner is the one who quickly and correctly finds the extra product, i.e. unlike others, and will be able to explain his choice.

Game progress : 4-5 items are exhibited. It is necessary to find an extra one and explain why, to which industry it belongs, what is characteristic of it. Options: the game can have a permanent host. The player who answers correctly receives a chip (token). The winner will be the one who collects the most tokens.

D / and "Art Salon"

Didactic tasks: learn orally, describe the chosen subject,
develop concentration, speech-description.

Material: various items of folk crafts or their images, photographs.

Game rules: accurately describe the item the player wants to "buy".

Game progress: objects of the "Art Salon" are displayed on the shelves. The "seller" is selected. The rest of the players are "buyers". They choose the item to buy and accurately describe it to the "seller". The “seller” may ask questions, for example: “How is the edge of the product decorated? What flower is there? When the "seller" determines what the item is, he sells it. The game continues. "Seller" and "buyer" change roles.

D / and "What has changed"

Didactic tasks: fix the idea of ​​any painting,
to develop observation, attention, memory and speed of reaction, to teach
analyze, find differences in the patterns of different objects and be able to
explain them.

Material: objects of various trades.

Game rules: the player who first noticed the change must quickly raise his hand to answer, correctly determine what has changed. If the answer is correct, he becomes the leader.

Game progress: the teacher (or leader) puts five objects in front of the players
various paintings. Having carefully examined them, remembering the location,
players turn away. The facilitator swaps items and removes
any. The task of the players is to guess what has changed. If the problem is solved,
another host is chosen, the game continues.

Options: players can not only name a new item or one that the leader removed, but also describe it.

D / and "Recognize the elements of the pattern"

Didactic tasks:to clarify and consolidate the idea of ​​​​the main elements of any painting, to teach to isolate individual elements of the pattern, to develop observation, attention, memory and speed of reaction, to cause

interest in painting.

Material: large cards, decorated with some kind of painting, at the bottom
parts of which are three or four free windows. small cards with
separate elements of the pattern, including painting options,
different colors and details.

Game rules:determine which of the proposed cards with
the image of the elements of the painting fit the elements of the pattern of the main
cards.

Game progress: having received a large map and several

small ones, having carefully examined them, the players choose those elements that are found in the pattern and put them in empty windows. The facilitator monitors the correct execution of the task.

D / and "Domino"

Didactic tasks:consolidate ideas about the main elements
any painting, to teach to distinguish and compare them with each other,
correctly call, using the names invented by the masters
fishing, develop observation, attention, speed of reaction,
arouse interest in painting.

Material: cards

rectangular shape, divided into two parts. Each of them depicts an element of the pattern; options differ in color, details.

Game rules: players lay out cards so that the image of any element exactly matches the same image of another card. The first person to lay out all their cards wins.

Game progress: are attended by two or more children. All cards are laid out in the center of the table with pictures down - this is the "bazaar". Each player collects a certain number of cards, which is agreed upon before the start of the game. The first to make a move is the one who has a doublet card. The next player finds a card with the same element and places it next to the first one. If there is no desired player uses the "bazaar". If the "bazaar" is empty, he skips a turn. The one who gets rid of the cards first wins.

Option: the player makes a move and names the painting element. If the name is incorrect, the move is skipped.

D / and "Loto"

Didactic tasks:the same as in Domino.

Materials: large maps depicting objects decorated with some
or painting. Along the edges of the cards up to six cells with the image of elements
bottom painting. Cards with variants of pattern elements that differ
color, details.

Game rules:
big maps. Closely follow the progress of the game without missing elements
on your map.

Game progress: are attended by two or more children. The host distributes
each one big map, small stirs. Then, taking out
one card at a time, the facilitator asks what kind of element is depicted on it and
who needs this card.

Option: the game can be played in the form of a team competition. In this case, each team is given several cards at once for simultaneous filling.

D / and "Find a couple"

Didactic tasks:the same as in Domino.

Material: rectangular cards divided into two cells: one with
pattern elements, the other is empty. Cards with options for pattern elements,
forming pairs to the patterns on the strips.

Game rules:players select cards according to the pattern on
big maps. The winner is the one who first picks up pairs of all elements.
on your cards.

Game progress: are attended by two or more children. The host gives everyone the same number of double cards, the small ones are shuffled in the center of the table. At the command of the leader, the players select a pair of elements on their cards.

D / and "Make a pattern"

Didactic tasks:learn to make decorative compositions -
arrange elements, selecting them by color - on a variety of silhouettes in
style of a certain craft, develop a sense of symmetry, rhythm,
observation, creativity.

Material: planar images of various objects; mural elements cut along the contour; patterns of patterned silhouettes.

Game rules:make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting.

Game progress: one child or a group can take part in the game. The silhouettes of objects to be decorated are chosen by the players at will.

Having chosen the required number of elements, they make up a pattern. The player can perform the work by copying the pattern of samples or inventing his own composition.

D / and "Cut pictures"

Didactic tasks:consolidate knowledge of expressive means,
used in different industries, exercise in compiling the whole picture
from separate parts, develop attention, concentration, desire for
achievement of results, observation, creativity, arouse interest in
decorative art objects.

Material: two identical plane images of different objects,
one of which is cut into pieces.

Game rules:quickly assemble a product from separate parts into

according to the sample.

Game progress: one child or a group can take part in the game. The teacher shows samples, gives the opportunity to carefully examine them. At the signal of an adult, the players assemble an image of a product from parts. The one who completes the task first wins.

D / and "Call it right"

Didactic tasks:to consolidate the knowledge of children about folk crafts, their signs. To consolidate the ability to find the right craft among others, to justify your choice, to compose a descriptive story.

Material: tablet with the image of folk crafts of Russia.

Game rules:children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and characteristic features.

D / and "Guess and tell"

Didactic tasks:consolidate children's knowledge about folk toys as
one of the forms of folk arts and crafts. fasten
the ability to recognize a toy from the image, explain your choice, highlight
elements of painting, its coloring and composition of the pattern on the product. Develop
aesthetic taste.

Material: picture cards

handicrafts.

Game rules:children take turns pulling out a card from each other and guessing what kind of toy is depicted. It is encouraged if the child can prove the correctness of his answer.

D / and "Make a Khokhloma pattern"

Didactic tasks:to consolidate the ability of children to compose Khokhloma
applique patterns. Fix the names of the mural elements:
"sedges", "blades of grass", "trefoils", "droplets", "kriul". Support
interest in the Khokhloma craft.

Material: stencils of dishes of Khokhloma artists from paper of yellow, red, black colors, a set of elements of Khokhloma painting.

Game rules:children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil of dishes using the applique method.

D / and "Guess what painting"

Didactic tasks:to consolidate the ability of children to recognize and name this or that
a different painting, be able to justify your choice, name an element of paintings,
solve riddles. To instill in children a sense of pride in their native land -
land of craftsmen and craftsmen.

Material: cards with images of various patterns of paintings.

Game rules:children take turns asking each other a task, pointing to a card. The guesser must guess which trade is shown on the card. It is encouraged if the child can prove the correctness of his answer, i.e. name the elements of the painting, its color scheme.

D / and "Gorodets patterns"

Didactic tasks:to consolidate the ability of children to make Gorodets patterns, to recognize the elements of painting, to remember the order in which the pattern is made, to independently select the color and shade for it. Develop imagination, the ability to use the knowledge gained to compose a composition.

Material: stencils for Gorodets yellow paper products (chopping boards, dishes, etc.), a set of elements for Gorodets painting (paper stencils).

Game rules:children are offered a set of plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the applique method.

D / and "Paint a scarf"

Didactic tasks:to consolidate children's knowledge about the art of the Russian shawl. To develop aesthetic taste in children, to teach how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select the color scheme of the pattern.

Material: square stencils of shawls of different colors (red, blue, yellow, white, etc.), plant and flower elements.

Game rules:children are offered a set of plant and flower elements, from which they must lay out a pattern on a stencil to decorate a shawl using the appliqué method.

D / and "Artistic hours"

Didactic tasks:consolidate children's knowledge of folk art
fisheries, the ability to find the right fishery among others and
justify your choice.

Material: a tablet in the form of a clock (instead of numbers, pictures depicting various crafts are pasted). Cubes and chips.

Game rules:The player rolls the die and counts how many points he has. Counts the required amount with an arrow (the countdown starts from the top, in the picture instead of the number 12). You need to tell about the fishery pointed to by the arrow. For the correct answer - a chip. The one with the most chips wins.

D / and "Collect the Gzhel rose"

Didactic tasks:to consolidate the ability of children to make a Gzhel rose
application method based on Gzhel painting. Maintain Interest
to the Gzhel industry.

Material: elements of a Gzhel rose made of paper (cardboard).

Game rules:children must collect a Gzhel rose using these elements using the application method. The one who first folded the Gzhel rose wins.

D / and "Find a nesting doll house"

Didactic tasks:to consolidate children's knowledge about folk toys -
matryoshka and the ability to distinguish figures by size. Cultivate respect and
love for folk art.

Material: card with silhouettes of nesting dolls - their houses, nesting dolls are different
in size.

Game rules:correctly "populate" nesting dolls in their houses.


Didactic game "Folk crafts ».

The game is held in subgroups of 5-6 people with children 5-7 years old.

Purpose of the game: continue acquaintance with different types of folk arts and crafts, enrich visual impressions, form interest and aesthetic taste among preschoolers.

Tasks:

To expand the idea of ​​the diversity of patterns of folk crafts in Russia;

- improve the idea of ​​the characteristic elements of the pattern and color combination of folk arts and crafts: "Gorodets painting", "Gzhel", "Filimonov toy", "Dymkovo toy", "Khokhloma";

Cultivate feelings of attachment to their native places, respect for their national roots;

Develop visual perception, memory, thinking and speech.

Material: the game is held in the mini-museum "Russian hut". Previously, toys, objects, pictures with paintings by folk artists are brought there. Also, for the game, you can use the work of children in decorative drawing and appliqué.

Game progress.

Option a.

Before the start of the game, the teacher examines together with the children the elements of painting objects of two folk crafts. Items from one folk craft are exhibited in the hut. Children must guess what style the hut is decorated in.

Gradually, the number of considered elements of the painting of folk crafts increases.

Option ӀӀ.

Before the start of the game, the teacher examines together with the children the elements of painting objects of one folk craft. Items from two folk crafts are exhibited in the hut. Children should remove unnecessary items from the hut.

Gradually, the number of items that are not related to the demonstrated elements of folk craft can be increased.

Variant ӀӀӀ

Before the start of the game in the hut, the old item is replaced with a modern one. For example, bast shoes on sandals. Children must guess which item was replaced and name what should be instead of this item.

For this version of the game, children are first introduced to the names, purpose and use of ancient objects (see Appendix 1).

Variant ӀV

Before the start of the game, children are read poems and riddles about folk crafts in Russia. Children must guess and find objects on a given topic in the Russian Hut (see Appendix 2).

Attachment 1.

Bast shoes, shoes woven from bast or birch bark (sometimes, for strength, they also woven leather belts). Earlier in Russia, bast shoes served as the main type of footwear for the peasant population.

rocker- a thick, curved, wooden stick with hooks or notches at the ends for carrying buckets on the shoulder. Previously, in Russia, there was no water in the houses and they carried it from rivers, lakes and wells. To bring two buckets of water at once and used a rocker.

spinning wheel- a device, a device for hand spinning, driven by a foot pedal. In ancient times, knitting yarn was not sold. It was made by needlewomen themselves from sheared sheep's wool. They worked on the spinning wheel like this: the right hand, using the handle, set in motion a large wheel. At the same time, the left hand pulled a strand from the bundle of fibers and directed it to the spindle. If the strand was brought to it obliquely, then the thread twisted and twisted, if it was wound at a right angle.

rug- a narrow long rug woven, woven or sewn from multi-colored scraps of fabric, spread on the floor.

Kosovorotka- a shirt with a slanting collar, that is, with a slit on the side, and not in the middle, like ordinary shirts. Kosovorotki were worn loose, not tucked into trousers. They were girded with a silk corded belt or a woven belt made of wool. Kosovorotki were sewn from linen, silk, satin. Sometimes they embroidered on the sleeves, hem, collar.

Sundress- Russian national women's clothing - a dress, usually sleeveless, worn over a shirt. Sundresses were decorated with gold lace and braid, buttons and cords, as well as embroidery.

Russian stove is a traditional device for space heating and cooking, which has been undividedly used for centuries in almost all corners of the world. Knowledge and experience in the art of building furnaces was a measure of the maturity and talent of the people. Furnace masters have always been revered by the people, especially where life proceeded in harsh climatic conditions. In addition, ovens served not only for heating and cooking, but also for drying food for future use.

Cast iron - metal pot for cooking. Cast iron pots were round and shaped like earthenware. They were put on fire or in the stove with special devices - grips. They cooked food faster and were stronger than clay pots.

grip- This is a device, which is a long wooden stick with a metal slingshot at the end. They grabbed pots and cast-iron pots with a grip and put them in the Russian stove. For each size of the cast-iron there was a grip.

Russian dolls. Earlier in Russia, dolls were made from rags, straw, bast, bast, wooden spoons. Craftswomen never used anything piercing and cutting when working. Both shreds of fabric and threads were not cut, but were torn by hand, and then tied together. Dolls were passed down in families from generation to generation. Each girl received her first doll from her mother or grandmother, kept her, took care of her, sewed outfits for her. In peasant families, the doll lived with her mistress for a whole life, was with her both in joy and in sorrow. Dolls, smartly dressed, in holidays planted on the window or roof of the house as a sign of the call of the sun and spring.

Russian irons. Since ancient times, people have taken care of their clothes so that they look beautiful and neat after washing. It was for this purpose that the iron was invented. At first it was a flat, heavy stone. On its relatively flat surface, clothes that were still slightly damp were spread, pressed down with another stone from above, and left to dry completely. And then they invented an iron with burning coals inside. In different regions of Russia, this ironing tool was called "rubel", "pralnik", "pranik", "granchak", "rebrak", "rolling out".

Attachedie 2.

Xokhloma.

In the village of Semyonovo - in the Russian region,

There were huts there when they were ...

And the birds sang there, fed the earth.

And the yellow rye caressed the fields.

The forests there gave birth to mountain ash, flowers.

And people lived there, cherishing dreams.

To make life more beautiful for the inhabitants of those

They wrote on the bowls a pattern for fun.

Wrote patterns of their hands, souls.

They prayed in cathedrals that there would be no sushi.

And in these patterns of rowan vines.

Cathedrals, forests and mowing reigned.

There, the Russian people performed the muse with a brush.

And he created a fairy tale, gently inscribed fruit.

There, the fairy tale was woven into buckets and houses.

This is how we were born... ( Xokhloma) .

______________________________

And what's missing here:

Clusters of fire ash,

Sunny summer poppies

And meadow daisies.

I took it all in like a memory

Dawn red rays

And patterned ornament

Ancient Suzdal brocade.

The leaves are reddening, not thinning,

From the breath of winter.

We enter the kingdom of Berendey,

To the world of magical beauty.

Carved spoons and ladles

Look, don't rush.

There the grass curls and flowers

Unprecedented beauty.

They shine like gold

As if sun-drenched.

All the leaves are like leaves

Here, everyone is golden.

The beauty of such people

They call...(Khokhloma) .

Gjelly.

Blue-blue roses, leaves, birds.

Seeing you for the first time, everyone will be surprised.

A miracle on porcelain is a blue font.

It is called just painting... (Gzhel).

______________________________________

What roses and peonies are painted on the cups by the masters.

And blue-white buds are beautiful today, like yesterday!

Miracle with blue flowers, blue petals,

Blue flowers, delicate coils.

On white porcelain, like on a snow-covered field,

Blue flowers grow from under the white snow.

Really, really, you haven't heard of... ( Gzhel) .

_

Blue fairy tale - a feast for the eyes,

Like drops in spring

Kindness, care, warmth and patience,

Russian voiced(Gzhel)

Gorodets painting.

Here and hot horses, valiant to become.

There are bouquets here that cannot be described.

Here such plots, what can not be said in a fairy tale.

Yellow evening, black horse,

And kupavki, like fire,

Birds look from the casket -

Miracle painting… ( gorodets).

____________________________________________

There is an ancient city on the Volga named Gorodets.

The creator is famous throughout Russia for his painting.

Bouquets bloom brightly with colors of grief,

A miracle - the birds flutter there, as if calling us to a fairy tale.

If you look at the boards you will see miracles!

The horse runs, the whole earth trembles under it!

Bright birds fly and water lilies bloom!

Dymkovskayatoy.

Spruce sleeping by the highway

In hoarfrost.

The trees are sleeping, the river is sleeping,

Icebound.

Softly falling snow

Blue smoke curls.

Smoke comes out of the chimneys

It's like a haze all around.

blue gave,

And the big village was called Dymkovo.

They loved songs and dances.

Miracle fairy tales were born in the village.

Evenings are long in winter

And they sculpted it out of clay.

All toys are not simple,

And magically painted.

Snow-white, like birches,

Circles, cells, stripes -

Seemingly simple pattern

But you can't look away.

And glory went about Dymka,

Deserving of this right.

They talk about her everywhere.

Amazing miracle

We will bow again and again

And then let's dance.

Nice painted toy

All sings artlessly bright.

And I see young joy

Became an art of craft.

Is it because this toy

The people cherished so sacredly

That he is his longing for the light

Did you put bright figures into the figures?

Today a sparkling row of toys

She comes out to show her outfit.

_______________________________________

Why is Dymkovo famous?

With your toy!

There is no smoky color in it,

What gray is gray.

It has something of a rainbow

From dew drops

She has something of joy

Thundering like bass!

__________________________________

The horse will drive to the carousel.

Emelya climbed onto the saddle.

Climbed, got up, whistled -

He whistled and jumped.

Clay horses rush

On stands that there are forces.

And do not hold on to the tail

If the mane missed.

Look how pretty this soul girl is.

Scarlet cheeks burn, amazing outfit,

The kokoshnik sits proudly,

The lady is so beautiful.

As the swan swims, it sings a quiet song.

__________________________________________

Through the mountain spurs, through the roofs of the villages,

A red-horned, yellow-horned clay deer rushes.

Here is a smart turkey, he is all right.

The big turkey has all painted sides.

Look, his magnificent tail is not at all simple -

Like a sunny flower, let the scallop redden.

Filimonovskayatoy.

There is a village near Tula,

The name is Filimonovo.

And the masters live there,

What good is brought to the house.

And good there is not simple,

And not gold, silver.

AND pear (Filimonovskaya)

It's called.

_____________________________

Strongly elongated necks

And a cow, like a giraffe,

And the bear, that the Serpent Gorynych,

It's just that.

To animals, birds, horses,

Young ladies, soldiers,

Both cows and bears

The guys liked it.

_______________________________________

Oh, what a whistle

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