Games for emotional development. Games and exercises for the development of the emotional sphere in preschoolers

Games for the development of the emotional and personal sphere.

« Mirror".

Target: to teach children to recognize various emotional states, imitate them, develop empathy.

Game progress

The participants of the game are divided into pairs (optional), stand or sit facing each other. One child with the help of facial expressions and pantomimics (slow movements of the head, arms, torso, legs) conveys a different mood. The task of another child of the “mirror” is to be his reflection, to accurately copy his state, mood. Then the children switch roles.

Fashion Theatre.

Target: to develop in children the ability to distinguish the individual characteristics of their peers, the characteristics of their appearance, to form the skills of free, natural, liberated behavior being in the center of attention of others.

Equipment: tape recorder, microphone for commentator, "podium".

Game progress

Option 1. The participants of the game are divided into fashion models, fashion models, commentators and spectators.

Children's everyday outfits can be decorated with beads made of spools and balls, handbags, original hats and caps, etc. Mannequins and fashion models walk along the catwalk to the music, demonstrating models and grace. The demonstration is accompanied by a friendly commentary. First, the teacher can be the commentator, and then the children. The audience applauded their favorite models. Then the players switch roles.

Option 2. At the request of children, the role of fashion designers can be introduced into the game, demonstrating their new collections (at the same time, decorations made of paper, fabric and other materials are prepared in advance). The audience determines the winner.

Option 3. You can enter various "nominations" and award awards:

    for the most charming and charming smile;

    for the most cheerful eyes;

    for the most graceful gait,

    for the highest growth;

    for the lightest (darkest), long (short) hair;

    for the bluest, red color of clothes;

    for the most original costume, etc.

At the same time, everyone should receive awards, and the audience decides which one.

"Guess the emotion."

Target: teach children according to the scheme to recognize the emotional state and depict it with the help of facial expressions, pantomime, voice intonations.

Equipment: pictures with a schematic representation of emotions.

Game progress

Option 1. On the table, lay out the schematic images of emotions with the picture down. Invite the children to take any card in turn without showing it to the others. The task of the child is to learn the emotional state according to the scheme, to depict it with the help of facial expressions, pantomime and voice intonations. The rest of the children - the audience - must guess what emotions the child depicts, what happens in his mini-sketch.

Option 2. To study the intensity of emotions, the task can be complicated by inviting one child to portray, for example, joy, and another - delight (irritation - rage, sadness - grief). The task of the audience is to define these emotions as accurately as possible.

"Telephone Dialogue"

Target: teach children the rules of conducting a telephone conversation; learn to invite the right interlocutor to the phone, greet, introduce yourself, thank, say goodbye.

Equipment: two phones.

Game progress

Option 1. Children are divided into pairs. Each pair should come up with a dialogue on the phone, using as many words as possible. polite words. The couples take turns talking on the phone, the rest of the children listen carefully.

The winner is the couple who used the most polite forms in their dialogue.

Option 2. This can be a dialogue on a given topic: about the past day off, about a circus performance or a puppet theater performance you saw, your favorite cartoon or TV show, inviting a friend to visit, for a birthday, calling a sick friend.

Option 3. Business conversation on the phone: request, offer, reminder, finding out the time of the TV show, etc.

Option 4. A telephone conversation with a character from a famous fairy tale or cartoon.

"Chunga - Changa".

Target: develop the ability to share your joy with other people.

Equipment: , bracelets, earrings, colorful feathers, tape recorder.

Game progress

Travelers landed on their ship to the island. They were surrounded by the inhabitants of a wonderful island - small dark-skinned children. They wear colorful skirts, bracelets on their arms and legs, round earrings in their ears, beads on their necks, and beautiful feathers in their hair.

They dance merrily to the music of V. Shainsky "Chunga-Changa" and sing:

Wonder Island, Wonder Island

Living on it is easy and simple,

Living on it is easy and simple,

Chunga-Changa!

Travelers are invited to share their joy, to take part in the general fun.

"Little Raccoon".

Target: develop the ability to recognize and express different emotions.

Equipment: record player.

Game progress

One child is Little Raccoon, the rest are his reflection ("The one that lives in the river"). They sit freely on the carpet or stand in a line. The raccoon approaches the “river” and depicts different feelings (fear, surprise, joy), and the children accurately reflect them with the help of facial expressions and gestures. Then other children are chosen in turn for the role of the Raccoon. The game ends with the song: "From a smile it will become brighter for everyone."

"Summer of Moods"

Target: develop the ability to recognize emotion according to the scheme, depict it, find the appropriate one in your set of pictures.

Equipment: sets of pictures depicting animals with different facial expressions (for example, a fish is cheerful, sad, angry) according to the number of children; schematic representations of various emotions and moods.

Game progress

Animals have feelings

In fish, birds and people.

Impact without a doubt

All of us are in a mood.

Who's having fun?

Who is sad?

Who got scared?

Who is angry?

Dispels all doubts

Loto mood.

The teacher shows the children a schematic representation of a particular emotion, invites the children to find an animal with the same emotion in their set. The children raise the card with the answer up, depict the appropriate mood.

Games for older children

Pick a girl

Target:development of arbitrariness, observation, imagination.

Game progress.Children choose from the proposed cards with images of a cheerful, sad, frightened, angry girl the most suitable for the text of each of the proposed poems by A. Barto.

1. The hostess threw the bunny, - The bunny remained in the rain.

I could not get off the bench, Wet to the skin.

What girl threw a bunny? - the teacher asks a question after reading the poem.

2. A bull is walking, swinging, Sighing on the go:

Oh, the board is ending, Now I will fall!

What girl was afraid of a bull?

3. They dropped the bear on the floor, Tore off the bear's paw.

All the same, I will not leave him - Because he is good.

What girl took pity on the bear?

4. I love my horse,
I will comb her hair smoothly,
I stroke the ponytail with a scallop
And I'll go on horseback to visit.

What girl loves her horse?

Kolobok

Target:development of communication skills, imagination, expressiveness of speech.

Game progress. Children stand in a circle and roll the ball-"Kolobok" to each other. The one to whom the "Gingerbread Man" gets should say a few words to him or ask a question. For example:

    What is your name?

    Kolobok, I know what fairy tale you are from.

    Kolobok, let's be friends with you.

    Come visit me, bun.

After the said phrase, the child passes "Kolobok" to a neighbor or to whomever he wants.

As an option, you can offer each child the role of an animal, and the children should turn to "Kolobok" in this role.


Genie

Target:development of expressive movements, group cohesion.

Game progress.Children stand in a circle with their hands raised up and directed towards the center and depict a bottle in which the Genie lives. The child chosen to be the Genie is in the center of the circle. After the magic words "Krible! Krable! Booms!", which are pronounced by all the children in chorus, they part and let the Genie out. He runs out and asks the children to make three wishes, which he must grant. Desires should include the expression of specific emotional states using expressive movements and phrases that confirm this state.



"Pass the Mood"
Target : development of expressive movements, observation, imagination.

Game progress . A mood is thought up and transmitted (sad, cheerful, dreary). The teacher shows the mood with the first facial expressions and gestures. The children, passing his mood in a circle, discuss what he thought of. Then anyone can become the leader. If he is having difficulty, adults help him. Children's actions are not judged or discussed. One thing is important: all players must carefully observe their partners and reproduce their mood.



"Talking Through Glass"
Target: teach children to recognize different emotional states.

Game progress. The players, having made pairs with the help of a teacher, must imagine that one of them is in the store, and the other is waiting for him on the street. But they did not have time to decide what to buy, and the way out is far away. The problem is solved by trying to negotiate through the thick glass of the showcase. It is useless to shout: the partner will not hear anyway. How they “agreed” the players discuss at the end of the game.

To facilitate the solution of the problem, the teacher visually conducts and discusses the scene with one of the children. Then the children play on their own.

The teacher monitors the progress of the game and helps those children who do not succeed. If desired, the children change roles.

"Shadow"
Target: To teach children to recognize different emotional states, to develop empathy.

Game progress: The players make up pairs. One plays the role of a shadow, exactly copying what the partner depicts: picking berries, mushrooms, catching butterflies. If the players are having difficulty, at the request of an adult, one of the children clearly depicts an example. Along the way, the players switch roles.


"Mirror"

Target: to teach children to recognize various emotional states, imitate them, develop empathy.

Game progress:The participants of the game are divided into pairs (optional), stand or sit facing each other. One child with the help of facial expressions and pantomimics (slow movements of the head, arms, torso, legs) conveys a different mood. The task of another child of the “mirror” is to be his reflection, to accurately copy his state, mood. Then the children switch roles.

"Guess the emotion."

Target: teach children according to the scheme to recognize the emotional state and depict it with the help of facial expressions, pantomime, voice intonations.

Equipment: pictures with a schematic representation of emotions.

Game progress:Option 1. Lay out schematic images of emotions on the table with the picture down. Invite the children to take any card in turn without showing it to the others. The task of the child is to learn the emotional state according to the scheme, to depict it with the help of facial expressions, pantomime and voice intonations. The rest of the children - the audience - must guess what emotions the child depicts, what happens in his mini-sketch.

Option 2. To study the intensity of emotions, the task can be complicated by inviting one child to portray, for example, joy, and another - delight (irritation - rage, sadness - grief). The task of the audience is to define these emotions as accurately as possible.


Game "Affectionate word"

Target:To form in children a friendly attitude towards each other.
Game progress:The teacher collects the children in a round dance with the words:
In a round dance, in a round dance
The people have gathered here!
One, two, three - you start!
Following this, the teacher puts on a cap and affectionately turns to the child standing next to him.
For example:
- Sashenka, good morning!
The teacher clarifies what kind and affectionate words we can say when addressing our friends (Hello, how glad I am to see you; what a beautiful bow you have; you have Nice dress etc.). After that, the children again go in a circle with a song. The teacher passes the cap to the next child, who, in turn, must affectionately turn to the baby standing next to him, and so on.

The game "The Fourth Extra"

Target:development of attention, perception, memory, recognition of various emotions.

Game progress:The teacher shows the children four pictograms of emotional states. The child must highlight one condition that does not fit the others:

Joy, good nature, responsiveness, greed;

Sadness, resentment, guilt, joy;

Diligence, laziness, greed, envy;

Greed, anger, envy, responsiveness.

In another version of the game, the teacher reads out tasks without relying on picture material.

Sad, upset, happy, sad;

Rejoices, has fun, admires, gets angry;

Joy, fun, happiness, anger;

Games for the development of the emotional-volitional sphere

Game "We train emotions"

Target: Learn to understand the emotions of others, to express their own emotions and feelings.

An adult offers a child (or a group of children) to practice expressing not only the emotions themselves, but also their shades, which may be inherent in individuals, fairy-tale characters, animals.

1. Joy.

Smile, please, like: a cat in the sun; the sun itself; sly Fox; happy child; happy mom.

2. Anger.

Show how angry: a child whose toy was taken away; Pinocchio, when Malvina punished him; two sheep on the bridge.

3. Fright.

Show how frightened: the hare who saw the wolf; a kitten being barked by a dog.

Game "Loto of moods"

Target. Developing the ability to understand the emotions of others and express their own emotions.

Sketchy images of emotions are laid out face down on the table. The child takes one card without showing it to anyone. Then the child must recognize the emotion and portray it with the help of facial expressions, pantomime, voice intonations. The rest guess the depicted emotion.

Game "Go away, anger, go away"

Target. Learning to splash out negative emotions, the formation of the skill of regulating the emotional state.

The child lies on the carpet, pillows lie around him. Closing their eyes, they begin to beat with all their might on the floor with their feet, and with their hands on the pillows and shout loudly: “Go away, anger, go away!”

After three minutes, the children, at the signal of an adult, lie down in the pose of a star, spreading their arms and legs wide, and lie quietly, listening to calm music.

Game "Continue the phrase"

Target. Developing the ability to express one's own emotions.

Children pass the ball around in a circle, while continuing the phrase, telling when and in what situation it happens like this: “I am happy when ...”, “I am angry when ...”, “I am upset when ...”, “I am offended, when…”, “I feel sad when…”, etc.

The game "Calls"

Target. Discharge of negative emotions in an acceptable form with the help of verbal means.

Children pass the ball around in a circle, while calling each other different non-offensive words. These can be (by agreement with the group) the names of trees, fruits, furniture, mushrooms, vegetables, etc. Each appeal must necessarily begin with the words “And you ...” and be accompanied by a look at the partner. For example: “And you are a carrot!”. In the final round, the players should say something pleasant to their neighbor, for example: “And you are the sun!”

After the last lap, it is necessary to discuss what was more pleasant to listen to and why.

Pillow fight game

Target.

Children, at the command of the host, start a fight - “a battle of two tribes”, “here’s for you ...”, or others. The players hit each other with pillows, uttering victorious cries, trying to hit different parts of the body. The game can be started by an adult to remove the ban on aggressive actions. You should agree in advance with the children that immediately after the signal (bell, clap, etc.), the game stops.

Game "Unusual battle"

Target. Decreased emotional and muscle tension.

Children, at the command of the host, begin an "unusual battle." The players vomit newsprint, and throw them at each other, uttering victory cries, trying to hit different parts of the body.

Game "Repeat movements"

Target: development of the ability to control their actions, subordinating the instructions of an adult.

The child, listening to an adult, must perform movements, if he hears the name of the toy - he must clap, if the name of the dish is to stomp, if the name of the clothes is to sit down.

The game "An hour of silence - an hour is possible"

Target. Developing the ability to regulate one's state and behavior.

Agree with your child that sometimes, when you are tired and want to rest, there will be an hour of silence in the house. The child should behave quietly, calmly play, draw, design. But sometimes you will have a “you can” hour when the child is allowed to do everything: jump, scream, take mom’s outfits and dad’s tools, hug parents, hang on them, ask questions, etc. These hours can be alternated, you can arrange them in different days, the main thing is that they become familiar in the family.

Game "Silence"

Target. Developing the ability to control your emotions, manage your behavior.

The players sit in a circle and are silent, they should neither move nor talk. The driver walks in a circle, asks questions, performs ridiculous movements. Those sitting should repeat everything he does, but without laughter and words. Whoever breaks the rules drives.

YES AND NO game

Target.

When answering questions, the words “YES” and “NO” cannot be used. You can use any of the other answers.

Are you a girl? Is the salt sweet?

Birds are flying? Do geese meow?

Is it winter now? Is the cat a bird?

Is the ball square? Is the coat warm in winter?

Do you have a nose? Are the toys alive?

Game "Speak"

Target. Development of the ability to control impulsive actions.

The facilitator says: “I will ask you questions, simple and complex. But it will be possible to answer them only when I give the command “Speak”. Let's practice: “What time of year is it now? (pauses) - Speak. What color are the curtains in our room? ... Speak. What day of the week is it today "Speak..."

GAMES FOR THE DEVELOPMENT OF THE EMOTIONAL SPHERE

body jazz (according to Gabriela Roth, for children from 5 years old)

The dancers stand in a circle. Rhythmic music plays. The leader shows the order of the movements. At first, only movements of the head and neck in different sides, forward and backward in different rhythm. Then only the shoulders move, then together, then alternately, then forward, then back, then up, then down. Further movements of the arms in the elbows, then in the hands. The next movements are the hips, then the knees, then the feet. And now you need to gradually add each practiced movement in order: head + shoulders + elbows + hands + hips + knees + feet. At the end of the exercise, you should try to move all these parts of the body at the same time.

Walk and mood(for children from 4 years old)

The host shows the movements and asks to portray the mood: “We are dripping like a fine and frequent rain, and now heavy large drops are falling from the sky. We fly like a sparrow, and now we fly like a seagull, like an eagle. We walk like an old grandmother, we jump like a cheerful clown. Let's go like Small child who is learning to walk. Sneak carefully, like a cat to a bird. Let's feel the bumps in the swamp. Let us walk thoughtfully, like an absent-minded person. Let’s run towards our mother, jump on her neck and hug her.”

Dance of fire (for children 5 years old)

The dancers squeeze tightly into a circle, raise their hands up and gradually lower and raise their hands to the beat of vigorous music, depicting flames. The bonfire rhythmically sways in one direction or the other, it becomes either higher (dancing on tiptoe), then lower (squatting and swaying). A strong wind blows, and the fire breaks up into small sparks, which fly freely, spin, connect with each other (hold hands) two, three, four together. Sparks glow with joy and kindness.

mirror dance(for children from 5 years old)

Participants are divided into pairs. Any music sounds. One of the pair is a mirror, he tries to repeat the dance movements of the other with the greatest accuracy. Then the children in pairs switch roles.

Dance of the sea waves(for children from 6 years old)

Participants line up in one line and split into first and second. The leader - "wind" - turns on calm music and "conducts" the waves. When the hand is raised, the first numbers squat, when the hand is lowered, the second. The sea can be calm - a hand at chest level. The waves can be small, they can be large - when the leader smoothly shows with his hand who to sit down, who to stand up. It is even more difficult when the waves roll over: in turn they rise higher and fall lower.

Note: the beauty of the dance of the sea waves largely depends on the conductor-wind.

Etude "Pump and inflatable doll"(for children from 5 years old)

Children are divided into pairs One - an inflatable doll from which air has been released - lies on the floor in a relaxed position (knees and arms are bent, head is down). Another - "pumping" the doll with air with the help of a pump - rhythmically leans forward, exhales: "S-s-s." The doll slowly fills with air, straightens, hardens - it is inflated. Then the doll is “blown away”, slightly pressing on her stomach, the air gradually comes out of it with the sound: “Ssss”. She falls off again. Children in a couple change roles.

Forest (for children from 5 years old)

Presenter: “A birch, a fir-tree, an oak, a weeping willow, a pine, a blade of grass, a flower, a mushroom, a berry, bushes grow in our forest. Choose your own plant that you like. On my command, we will turn into a forest. How does your plant react:

- on a quiet, gentle breeze;

- strong cold wind

- to a hurricane;

- on a small mushroom rain;

- on a downpour;

- in extreme heat;

- in the gentle sun;

- at night;

- per hail; to frost."

Etude "Concerted actions"(for children from 5 years).

Children are divided into pairs or choose one of the parents. They are invited to show paired actions:

- sawing firewood;

- rowing in a boat;

- winding of threads;

- tug of war;

– transfer of a crystal glass; couple dance.

"Fire-ice" (for children from 4 years).

At the command of the leader: “Fire!” - the children standing in a circle begin to move with all parts of the body. On command: "Ice!" - the children freeze in the position in which the team found them. The leader alternates commands several times, changing the execution time of one and the other.

Barbell (for children 5-6 years old)

The child lifts a "heavy barbell". Then he throws it away, relaxing as much as possible. Resting.

Icicle (for children 4 years old)

The facilitator reads the verses:

under our roof

Hanging white nail

The sun will rise,

The nail will fall.

(V. Seliverstov)

When pronouncing the first and second lines, the children hold their hands above their heads, and when they pronounce the third and fourth, they should drop their relaxed hands and sit down.

Humpty Dumpty (for children 4-5 years old)

The facilitator reads the verses:

Humpty Dumpty

Sitting on the wall

Humpty Dumpty

Fell off in a dream.

(S. Marshak)

The child turns the body to the right and left, the arms dangle freely, like a rag doll. To the words “fell down in a dream”, the child must sharply tilt the body down.

sleeping kitten (for children 3-4 years old)

The child plays the role of a kitten, which lies on the mat and falls asleep. The kitten's tummy rises and falls. It is desirable to carry out this study to the music of R. Pauls “The day will melt, the night will come” (lullaby).

Lazy Contest (for children 5-6 years old)

The host reads a poem by V. Viktorov "Lazy Contest":

Even though it's hot

Even though the heat

Busy all

Forest people.

Only a badger -

Fairly lazy -

Sleep sweetly

In a hole cool.

Couch potato sees a dream

It's like he's busy.

At dawn and dusk

Don't get him out of bed.

Then the children take turns pretending to be a lazy badger. They lie down on the floor (on a mat or rug) and try to relax as deeply as possible. For relaxation, it is desirable to use the music of D. Kabalevsky "Lazy".

Vacuum cleaner and dust particles (for children 6-7 years old)

Motes of dust dance merrily in a ray of sunshine. The vacuum cleaner worked. The dust particles swirled around themselves and, spinning more and more slowly, settled on the floor. The vacuum cleaner collects dust particles; whoever he touches gets up and leaves.

When a dusty child sits on the floor, his back and shoulders relax and bend forward - down, his arms drop, his head bows, he seems to go limp all over.

We train emotions (for children from 4 years old)

Ask the child to frown

Like an autumn cloud;

Like an angry person;

Like an evil sorceress;

smile

Like a cat in the sun;

Like the sun itself;

Like Pinocchio;

Like a cunning fox;

Like a joyful person;

As if he saw a miracle;

get angry

Like a child whose ice cream was taken away;

Like two sheep on a bridge;

Like a man who has been hit;

get scared

Like a child lost in the forest;

Like a hare that sees a wolf;

Like a kitten that a dog barks at;

get tired

Like dad after work;

Like a man who has lifted a heavy load;

Like an ant dragging a big fly;

relax

Like a tourist taking off a heavy backpack;

Like a child who worked hard but helped his mother;

Like a tired warrior after a victory.

Ring (for children from 4 years old)

Children sit in a circle. The leader hides a ring in his palms. The child is invited to look carefully at the faces of the neighbors and try to guess which of them received a ring from the leader in their hands. The one who guesses becomes the leader.

Dance of five movements (according to Gabriela Roth, for children from 5 years old)

To complete the exercise, you need to record with music of different tempos, the duration of each tempo is one minute.

1. "The flow of water." Smooth music, fluid, rounded, soft, flowing movements.

2. "Crossing through the thicket." Impulsive music, sharp, strong, clear, chopping movements, drumming.

3. "Broken Doll". Unstructured music, a chaotic set of sounds, shaking, unfinished movements (like a "broken doll").

4. "Flight of butterflies". Lyrical, flowing music, subtle, graceful, gentle

movement.

5. "Peace." Calm, quiet music or a set of sounds that imitate the sound of water, the surf, the sounds of the forest - standing without moving, listening to your body.

Note, after the end of the exercise, talk with the children about which movements they liked best, what was easy and what was difficult.


Most parents, paying much attention to the development of thinking and speech in children, forget about the importance of the formation of the emotional aspect of a young personality. Exercises and games for emotions are already in preschool age allow you to identify and correct in time possible problems in the child's ability to express their feelings, as well as adequately respond to the feelings of others.

Why is it important?

A person begins to experience emotions much earlier than to speak and think. If the baby is dissatisfied with something, he screams, sometimes reaching hysterics, and when he is happy, he laughs and waves his arms. This behavior can also be observed in adults, provided that the emotions are too strong - so much so that a person, like a child, is not able to control them. But this does not mean that the main task of teachers and parents is to teach children external restraint worthy of a Soviet intelligence officer.

It is necessary to engage in the development of the emotional sphere of preschoolers in order to:

  • to teach to better understand oneself and others, to cultivate social susceptibility, empathy;
  • give the right direction to the emerging system of generally recognized values ​​(kindness, responsiveness and compassion should coexist harmoniously with the development of such qualities that are in demand today, such as leadership, perseverance, stress resistance);
  • make the process of mastering any other skills and abilities more productive by adapting to the learning conditions.

In addition, scientists have revealed a direct relationship between the level of emotional intelligence of a person, that is, the ability to correctly understand the feelings, desires, intentions of other people and their own, with his success and even income level.

If possible, avoid restrictions in the child's natural behavior: do not forbid him to laugh out loud, scream or cry, if external conditions allow. The habit of suppressing emotions leads to mental disorders.

Examples of games for the study of basic emotions

The world is colored for a person by emotions from birth, and the older the child becomes, the more vivid and diverse feelings he is able to experience. Speaking about the need to develop the emotional sphere, they usually mean work with the expression of negative feelings:

  • anger
  • resentment
  • disappointment
  • envy
  • fear.

It is really important to be able to cope with them not only for preschoolers, but also for adults, and the sooner a person learns this, the more stable his psyche will be. At the same time, one should not forget about positive, bright emotions - joy for oneself and for others, gratitude, sympathy. They must be in balance with the negative ones or even prevail over them, it depends on whether the personality will be whole, and the person will be happy.

Kaleidoscope of moods

It is best to start your acquaintance with psychological games with an overview of basic emotions. The facilitator invites preschoolers to consider several cards with photographs of children: smiling, laughing, crying, angry, surprised, puzzled, and so on. Let the kids try to figure it out, discuss what the hero feels in each photo, suggest what his mood can be caused by.

Try on yourself

The game continues the previous one. An adult asks the children which of the presented emotions they themselves experienced and in what situations, which card best conveys their mood now. Preschoolers are alternately given the opportunity to speak, first at will, then at the request of the facilitator. The example of more active guys has a contagious effect on the rest, so the exercise not only teaches you to recognize emotions, but also helps to overcome shyness.

If one of the children is silent and does not want to answer, there is no need to insist. Most likely, he mentally participates in the game and tries on different emotions for himself, but is embarrassed to speak out loud.

Boxer

Throwing out anger for a baby is sometimes more important than for an adult. Psychologists recommend that a person tired of pent-up discontent beat a punching bag. Such an exercise is also useful for children from the youngest or middle group. A newspaper acts as a pear: two children stretch a wide sheet and hold it tightly, and the third hits the center with all his might. At the same time, it is allowed to shout out phrases, for example: "Angry, go away!" or "Here, get it!". If the child just wants to scream, without words, this is also allowed. All the children take turns in the role of holding the newspaper and boxers.

If the newspaper tears too easily, increase the number of layers. Most likely, this will be required when the children play in the second circle.

Lock chest

This is a peaceful alternative to the violent manifestation of the negative energy accumulated inside, described in the previous game. The children sit in a circle, and the leader takes turns approaching each of them with a chest (a small box, preferably decorated accordingly), so that the kids whisper all their possible troubles and insults into the ajar lid. So that the participants are not embarrassed by the silence, you need to turn on calm music. When all the experiences are collected, the host announces that the magic circle has closed, and the lock has closed, and all the bad remains inside. The chest has spent all its energy and is sent for recharging, after which it will be ready for work again.

Television

A creative game that will suit children in the preparatory or even senior group. For her, you need a cardboard frame, which will depict the TV. One of the participants stands in front of the others and points the screen at his face, while depicting some emotion: fear, joy, sadness, surprise, delight. The rest must determine what is shown on TV today. Depending on the number of children, you need to set a certain mood limit. For example, if there are many participants, let everyone show only one emotion, trying not to repeat. If an adult plays with one child, then at first he shows several moods himself, and then provides such an opportunity to the baby.

Older preschoolers, if desired, can turn the TV into a theater stage and play small scenes, and the audience will discuss what emotions the characters had and why.

Robot

The game is similar to the previous one, but the task here is more complicated: now the intended feelings are allowed to be transmitted only with the help of hands and body, without the participation of the face. The lead contestant is announced as a humanoid robot whose facial muscles have been disabled, and now his mood can only be determined by his posture and movements. The exercise will help children learn to better understand body language.

It is curious to try two versions of the game: with a box on the head, depicting a robot and covering the face, and without it. In the first case, participants will be able to imperceptibly frown or smile, and then it will be easier for them to synchronize the desired emotion with movements. Without a box, the child will have to keep a neutral expression on his face, this will make it difficult for both the presenter and the guessers.

Invite viewers not just to name the emotion they see, but to “sign the picture” - that is, to come up with a caption for the photo: “Hooray, they bought me a bike!” or “My car was broken, how angry I am!”

Masks for a little man

Exercise develops empathy. You need to schematically draw a funny little man with an empty circle instead of a face and prepare for him several masks in size with a variety of expressions. The host tells what is happening to the hero, and the children change his masks depending on what emotions, in their opinion, he is experiencing.

For example: “The man looked out the window and saw that the sun was shining! (smile mask). Suddenly he heard someone crying (surprise, confusion). It turned out that it was a girl crying, she lost her doll (sadness). The little man ran out of the house and helped her find the doll (joy). It is important that children realize that people experience sadness when someone is sad and joy when their help leads to a positive outcome.

But!..

The ability to endure disappointments for the psyche is like hardening for physical health person. This game teaches you to find positive moments even in unpleasant situations and is suitable for preschoolers of all ages.

The host shows the kids a card with a picture of a sad character (for example, a bunny) and says that the bunny is sad because all his brothers and sisters went for a walk, and he was left at home. The task of the children is to “comfort” the hero, to find several reasons for joy, starting with the word “but”: “But now no one bothers you to watch TV” or “But now you will eat all the sweets alone.” When the presenter considers that there are enough reasons for a good mood, instead of a card with a sad bunny, an image of a cheerful one appears.

With older children, it is convenient to use the drawn little man described above with a set of prepared emotions. If there are not enough masks, the guys can finish them themselves and change them at their discretion.

Musical mood

Even infants who cannot speak rejoice at cheerful music and are able to burst into tears from sad music. These are unconscious emotions that cannot be controlled. And how do preschoolers understand the mood of music? Have them listen to a short passage and share what feelings it evokes: fun, sadness, fear, a sense of celebration, playfulness, solemnity, tension, coldness. Exercise contributes not only to the enrichment of emotional experience, but also to the development of imaginative thinking.

The magic of intonation

The leader in a neutral tone pronounces a word or a short phrase, for example: “Yeah”, “Well, that's it”, “A gray top will come” or any other. Children take turns repeating the phrase, using different intonations denoting joy, sadness, fear, surprise, threat, and the like. The rest must understand what kind of emotion the speaker had in mind and evaluate how correctly he portrayed it. The game develops the ability to convey and recognize emotions, and also teaches to master the expressive means of voice.

Are you going to the ball?

The increased emotionality of preschoolers is explained by the fact that they are childishly impulsive and still do not know how to restrain the outward expression of their feelings. This old game teaches you to control impulsive actions, keeping your attention on the task at hand as much as possible.

The host announces the rules: “Do not wear black, white, do not say yes and no,” after which he asks the first question: “Will you go to the ball?” The participant must answer: "I will go." Next, the facilitator asks various questions, trying to provoke the players to pronounce the forbidden words: “You will wear White dress or black?”, “Will you eat ice cream at the ball?”, “What pieces will you play chess with?” The guys should get out, quickly finding substitute words or avoiding the answer. Gradually, their vigilance is weakened, and the player who made a mistake becomes the leader.

A few decades ago, children easily managed without special games - they were helped to understand the emotions of other people and their own by a rich experience of live communication. Today's preschoolers, teenagers and, importantly, their parents are increasingly moving into the virtual world, the whole gamut of their moods fits into a standard set of emoticons. That is why it is necessary to pay attention to the development of the emotional sphere in preschool age, otherwise the problems will begin when children turn into teenagers. Moreover, the key role here should be played not by teachers and educators, but by parents and families.

Games for the development of the emotional-volitional sphere

"Training emotions"

teaches to understand the emotions of others, to express their own emotions, feelings and their shades.

Joy. Smile, please, like: a cat in the sun; the sun itself; sly Fox; happy child; happy mom.

Anger. Show how angry: a child whose toy was taken away; Pinocchio, when Malvina punished him; two sheep on the bridge.

Fright. Show how frightened: the hare who saw the wolf; a kitten being barked by a dog.

"Loto of moods"

develops the ability to understand the emotions of other people and express their own emotions.

Sketchy images of emotions are laid out face down on the table. The child takes one card and, without showing it to anyone, depicts it with the help of facial expressions, pantomime, voice intonations. The rest guess the depicted emotion.

"Go away, anger, go away"

Target. Learning to splash out negative emotions, the formation of the skill of regulating the emotional state.

The child lies on the carpet, pillows lie around him. Closing their eyes, they begin to beat with all their might on the floor with their feet, and with their hands on the pillows and shout loudly: “Go away, anger, go away!”

After three minutes, the children, at the signal of an adult, lie down in the pose of a star, spreading their arms and legs wide, and lie quietly, listening to calm music.

Game "Continue the phrase"

Target. Developing the ability to express one's own emotions.

Children pass the ball around in a circle, while continuing the phrase, telling when and in what situation it happens like this: “I am happy when ...”, “I am angry when ...”, “I am upset when ...”, “I am offended, when…”, “I feel sad when…”, etc.

The game "Calls"

Target. Discharge of negative emotions in an acceptable form with the help of verbal means.

Children pass the ball around in a circle, while calling each other different harmless words. These can be (by agreement with the group) the names of trees, fruits, furniture, mushrooms, vegetables, etc. Each appeal must necessarily begin with the words “And you ...” and be accompanied by a look at the partner. For example: “And you are a carrot!”. In the final round, the players should say something pleasant to their neighbor, for example: “And you are the sun!”

After the last lap, it is necessary to discuss what was more pleasant to listen to and why.

Pillow fight game

Target.

Children, at the command of the host, begin the fight - “a battle of two tribes”, “here's your ...”, or others. The players beat each other with pillows, uttering victorious cries, trying to hit different parts of the body. The game can be started by an adult to remove the ban on aggressive actions. You should agree in advance with the children that immediately after the signal (bell, clap, etc.), the game stops.

Game "Unusual battle"

Target. Decreased emotional and muscle tension.

Children, at the command of the host, begin an "unusual battle." The players tear newsprint and throw them at each other, uttering victory cries, trying to hit different parts of the body.

Game "Repeat movements"

Target: development of the ability to control their actions, subordinating the instructions of an adult.

The child, listening to an adult, must perform movements, if he hears the name of the toy - he must clap, if the name of the dish is to stomp, if the name of the clothes is to sit down.

The game "An hour of silence - an hour is possible"

Target. Developing the ability to regulate one's state and behavior.

Agree with your child that sometimes, when you are tired and want to rest, there will be an hour of silence in the house. The child should behave quietly, calmly play, draw, design. But sometimes you will have a “you can” hour when the child is allowed to do everything: jump, scream, take mom’s outfits and dad’s tools, hug parents, hang on them, ask questions, etc. These hours can be alternated, you can arrange them on different days , the main thing is that they become familiar in the family.

Game "Silence"

Target. Developing the ability to control your emotions, manage your behavior.

The players sit in a circle and are silent, they should neither move nor talk. The driver walks in a circle, asks questions, performs ridiculous movements. Those sitting should repeat everything he does, but without laughter and words. Whoever breaks the rules drives.

YES AND NO game

Target.

When answering questions, the words “YES” and “NO” cannot be used. You can use any of the other answers.

Are you a girl? Is the salt sweet?

Birds are flying? Do geese meow?

Is it winter now? Is the cat a bird?

Is the ball square? Is the coat warm in winter?

Do you have a nose? Are the toys alive?

Game "Speak"

Target. Development of the ability to control impulsive actions.

The facilitator says: “I will ask you questions, simple and complex. But it will be possible to answer them only when I give the command “Speak”. Let's practice: “What season is it now?” (pauses) - Speak. What color are the curtains in our room? ... Speak. What day of the week is it today? Speak..."


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