Didactic games to get acquainted with the folk toy. Didactic game folk crafts

CARD FILE

didactic games on the topic:
"Folk crafts"

Find out by description
Purpose: To consolidate children's knowledge of folk toys. To form the ability of children to recognize this or that folk toy according to the description or the text of the poem.
The number of playing 1 - 3 children.
Description: Children choose pictures depicting folk
The toy that the caregiver describes or that
The teacher recites in a poem.
Complication options: The child can try to describe
toy, and the caregiver or another child should
find out which toy the child is describing.

One nesting doll, two nesting dolls
Purpose »To consolidate the knowledge of children about nesting dolls. To develop the ability of children to lay out a dress, scarf, jewelry on a nesting doll template, independently selecting the colors and sizes of the details.
The number of players is 4 - 8 people.
Description: Children are offered different patterns on matryoshka templates.
size lay out the outfit, choosing the right size
details and color. You can invite the children to lay out
Semenov nesting doll or lay out the nesting doll according to
educator model.

Filimonov painting
Purpose: To consolidate the knowledge of children about the Filimonovo folk toy: its heroes, details and color of the painting.
To form the ability to beautifully lay out a pattern, an advanced feature of the Filimonov painting.
The number of players is 4 - 5 people.
Description: On the templates of Filimonov toys for children
it is proposed to lay out the pattern using
stripes of green, red, yellow.

Choose a pattern for a lady's dress
Purpose: To consolidate the knowledge of children about the clay folk toy: Dymkovo, Filimonov, Kargopol.
To improve the ability of children to lay out a pattern on a lady's dress, conveying the characteristic features of a particular folk painting.

Description: On the templates by the lady, the children are invited to lay out
pattern, using details for a particular look
painting.

Patches
Purpose: The ability of children to select the missing elements of the image of Filimonov toys by color and shape. To promote the development of observation, visual perception.
Methodological support: pictures of Filimonovo toys with missing elements (circles are cut out), missing elements of pictures.
Game progress

Children choose one or more pictures. "Patches" are laid out in the middle of the table face up. Players select a suitable “patch” to the “hole”. Put the missing circle on the picture. The child who “sews up” more “holes” wins the game.

Decorate a Dymkovo toy
Purpose: To consolidate the knowledge of children about the Dymkovo folk toy - its heroes, details and color of the painting. To form the ability of children to beautifully lay out a pattern, an advanced feature of Dymkovo painting.
The number of players is 4 - 5 people.
Description: On the templates of Dymkovo toys, children are invited
lay out the pattern using circles of blue, red,
yellow flowers.
Complication options: Add circles of different sizes to the details of the pattern.
Goals:
Formation of children's ideas about Russian folk crafts.
The ability of children to identify the characteristic features of the Filimonovo folk craft.
Card file of didactic games for children 4-5 years old to get acquainted with the Filimonov toy.
Didactic game "Continue the pattern."
Purpose: The ability of children to lay out an ornament based on the Filimonovo folk painting on a textile basis from details - a strip according to the model. Promote the development of fine motor skills of the child's hand.
Methodological support: 8 wide strips of yellow, soft fleecy material (for example, household napkins), on which the beginning of the pattern is drawn. Sets of red and green narrow stripes, 3.5 and 7 cm long.
Game progress.
The game is played by one to eight players.

Magic chest
Purpose: The ability of children to group images of Russian folk toys by type of painting. Contribute to the development of artistic taste.
Tasks:
To form children's ideas about Russian folk crafts (Kargopol, Filimonovo, Bogorodsk, Gorodets, Dymkovo, Mezen, etc.)
The ability of children to determine the characteristic features of each type of folk art, group pictures by similarity.
Methodological support:
a box decorated in the style of folk patterns; wide stripes of various colors, pictures depicting handicrafts (5-10 pieces of each type of craft).
Game progress.
The game involves from one to 6-8 players (according to the number of prepared stripes and pictures).
Chok-chok-chok, open the chest!
The chest opens, the game begins.
Children choose one wide strip of any color - the "shelf" of the magic chest. Pictures are laid out in the middle of the table with the back side up. In accordance with the task of the educator or driver, the children “put the products of craftsmen on the shelf” - lay out the pictures on the strip. Whoever completes the task correctly and quickly wins.
Task options:
Put Filimonov toys on the kidney.
Put the figures of animals on the shelf and name the type of folk craft.
Put the dishes on the kidney. Tell me what it's called.
Pick up pictures depicting products of one craft.
Pick up pictures depicting animals in various folk crafts.
Pick up pictures depicting people in various folk crafts.
Etc.

Split pictures
Purpose: The ability of children to assemble a holistic image of Filimonov toys from parts. To promote the development of observation, visual perception, fine motor skills of the child's hand.
Methodological support: large-sized pictures with a holistic image of the compositions of Filimonov toys; small details with fragments of pictures.
Game progress.
The game involves one or more players (by the number of pictures).
They took toys to the market,
Yes, the goods were scattered.
All whistles are broken
We only have fragments left.
You guys don't yawn
And pick up the pieces.
Children choose the picture they like and compose the image from smaller details. The child who does the job correctly and quickly wins.
The game can take place in several stages (from simple to complex):
1 - compiling an image by overlaying details on the picture;
2 - drawing up an image by folding parts on the table, the picture serves as a model;
3- compiling an image from the details from memory.

Didactic game "Stencils
Purpose: The ability of children to repeat the shape of Filimonovo toys, to recognize the elements of Filimonovo painting. Acquaintance with the technique of execution of Filimonov patterns.
Methodological support: planar silhouettes of Filimonovo toys, decorated with folk painting; sheets of white paper, colored pencils, gouache, brushes of various sizes, brush holders, jars of water, paper and cloth napkins.
Game progress.
One or more players participate in the game (according to the number of prepared silhouettes). The child chooses the stencil he likes, lays it on a sheet of paper and circles it. Then he paints his work, using the stencil as a reference.
Initially, the child repeats the elements of the painting. The teacher praises the work, draws the child's attention to the accuracy of repeating the elements of the pattern.
Then the child adds his elements to the decoration of the toy. The teacher notes the successful solution in the drawing.
Finally, the child independently decorates the Filimonovo toy based on folk painting. The educator supports the creative application of the acquired skills.

Tamara Ikonnikova

"Chicken - ryabushechka."

Purpose: To develop dialogical speech; introduce folklore; correlate objects by color and size in the course of practical actions.

Game progress: The teacher reads the nursery rhyme "Ribushka Chicken":

Chicken - ryabushechka, where did you go?

To the river.

Chicken - ryabushechka, why did you go to the river?

For water.

Chicken - ryabushechka, why do you need some water?

Water the chickens.

Chicken - ryabushechka, how do chickens ask for a drink?

Pi-pi-pi-pi-pi!

The teacher lays out large and small chickens on the table in front of the child. Chickens in multi-colored scarves. The child is invited to pick up buckets by color (focusing on the kerchiefs of chickens) and size.

"Finish the word"

Game progress: The teacher reads a folklore work, pausing at a certain phrase, allowing the child to continue.

"Mittens"

Goal: Match pairs of the same color; consolidate knowledge of colors; develop speech, memory, attention; introduce children to folklore genres.

Game progress: Put two boxes in front of the child. In one mittens of different colors, in the other balls of threads of the same colors with which the mittens were tied. Invite the child to arrange the mittens in pairs of the same color and find balls of thread of the same color.

"Learn the fun"

Purpose: to consolidate knowledge of a folklore work, to develop memory, speech, attention.

Game progress: According to the content of the picture, it is necessary to recall the works of folk art.

“Guess what book (fairy tales, nursery rhymes) the passage was read from?”

Purpose: to consolidate knowledge of a folklore work, to develop memory, speech, attention.

Game progress: According to an excerpt from the book, one must recall the works of folk art.

"Choose a picture for a fairy tale (nursing rhyme)"

Purpose: to consolidate knowledge of a folklore work, to develop memory, speech, attention.

Related publications:

Socio-sexual education in kindergarten. Advice for parents and caregivers Gender education in kindergarten. Biological and social sex - gender. Billions of people live on planet earth. We treat different.

"Table Etiquette" Advice for parents and caregivers Today we would like to discuss with you an interesting and important topic Etiquette at the Table for Children. One of the professional duties of an educator.

Speech therapist consultation for parents and educators “Getting ready for school” GETTING READY FOR STUDIES AT SCHOOL (during the summer period) Speech therapist advises The teachers of our kindergarten, like other kindergartens, give.

Consultation for parents and educators “Application. Non-traditional methods» Application At preschool age, the process of cognition in a child occurs in an emotional and practical way. In the process of visual activity.

I propose to your court a consultation on the topic: "Diseases and their prevention in young children." Very often young parents ask questions.

Consultation for parents and educators Visual activity of children from two to three years Consultation for parents and educators Visual activity of children from two to three years of age In the period from two to three years, visual activity.

Consultation for parents and educators How to understand a child's drawing Advice for parents and caregivers How to understand children's drawing Understanding the drawing of a small child (young children) is possible.

The card file "Didactic games based on folk art for senior preschool age" was created as part of the "Gold Placers of Russia" project and contains a description of the games, didactic tasks, materials and game rules.

Download:


Preview:

Municipal budgetary preschool educational institution

Kindergarten "Kid" Alexandrov-Gai Alexandrovo-Gaisky

municipal district of the Saratov region

Roslyakova Valentina Vladimirovna,

caregiver

MBDOU d / s "Kid"

S. Aleksandrov-Gai

Didactic games based on folk art for senior preschool age

D / and "Find the extra"

Didactic tasks: learn to find objects of a certain craft
among those offered; develop attention, observation, speech -
proof.
Material : 3-4 products (or cards with their image) of one craft and one - of any other.

Game rules: the winner is the one who quickly and correctly finds the extra product, i.e. unlike others, and will be able to explain his choice.

Game progress : 4-5 items are exhibited. It is necessary to find an extra one and explain why, to which industry it belongs, what is characteristic of it. Options: the game can have a permanent host. The player who answers correctly receives a chip (token). The winner will be the one who collects the most tokens.

D / and "Art Salon"

Didactic tasks: learn orally, describe the chosen subject,
develop concentration, speech-description.

Material: various items of folk crafts or their images, photographs.

Game rules: accurately describe the item the player wants to "buy".

Game progress: objects of the "Art Salon" are displayed on the shelves. The "seller" is selected. The rest of the players are "buyers". They choose the item to buy and accurately describe it to the "seller". The “seller” may ask questions, for example: “How is the edge of the product decorated? What flower is there? When the "seller" determines what the item is, he sells it. The game continues. "Seller" and "buyer" change roles.

D / and "What has changed"

Didactic tasks: fix the idea of ​​any painting,
to develop observation, attention, memory and speed of reaction, to teach
analyze, find differences in the patterns of different objects and be able to
explain them.

Material: objects of various trades.

Game rules: the player who first noticed the change must quickly raise his hand to answer, correctly determine what has changed. If the answer is correct, he becomes the leader.

Game progress: the teacher (or leader) puts five objects in front of the players
various paintings. Having carefully examined them, remembering the location,
players turn away. The facilitator swaps items and removes
any. The task of the players is to guess what has changed. If the problem is solved,
another host is chosen, the game continues.

Options: players can not only name a new item or one that the leader removed, but also describe it.

D / and "Recognize the elements of the pattern"

Didactic tasks:to clarify and consolidate the idea of ​​​​the main elements of any painting, to teach to isolate individual elements of the pattern, to develop observation, attention, memory and speed of reaction, to cause

interest in painting.

Material: large cards, decorated with some kind of painting, at the bottom
parts of which are three or four free windows. small cards with
separate elements of the pattern, including painting options,
different colors and details.

Game rules:determine which of the proposed cards with
the image of the elements of the painting fit the elements of the pattern of the main
cards.

Game progress: having received a large map and several

small ones, having carefully examined them, the players choose those elements that are found in the pattern and put them in empty windows. The facilitator monitors the correct execution of the task.

D / and "Domino"

Didactic tasks:consolidate ideas about the main elements
any painting, to teach to distinguish and compare them with each other,
correctly call, using the names invented by the masters
fishing, develop observation, attention, speed of reaction,
arouse interest in painting.

Material: cards

rectangular shape, divided into two parts. Each of them depicts an element of the pattern; options differ in color, details.

Game rules: players lay out cards so that the image of any element exactly matches the same image of another card. The first person to lay out all their cards wins.

Game progress: are attended by two or more children. All cards are laid out in the center of the table with pictures down - this is the "bazaar". Each player collects a certain number of cards, which is agreed upon before the start of the game. The first to make a move is the one who has a doublet card. The next player finds a card with the same element and places it next to the first one. If there is no desired player uses the "bazaar". If the "bazaar" is empty, he skips a turn. The one who gets rid of the cards first wins.

Option: the player makes a move and names the painting element. If the name is incorrect, the move is skipped.

D / and "Loto"

Didactic tasks:the same as in Domino.

Materials: large maps depicting objects decorated with some
or painting. Along the edges of the cards up to six cells with the image of elements
bottom painting. Cards with variants of pattern elements that differ
color, details.

Game rules:
big maps. Closely follow the progress of the game without missing elements
on your map.

Game progress: are attended by two or more children. The host distributes
each one large card, small shuffles. Then, taking out
one card at a time, the facilitator asks what kind of element is depicted on it and
who needs a card.

Option: the game can be played in the form of a team competition. In this case, each team is given several cards at once for simultaneous filling.

D / and "Find a couple"

Didactic tasks:the same as in Domino.

Material: rectangular cards divided into two cells: one with
pattern elements, the other is empty. Cards with options for pattern elements,
forming pairs to the patterns on the strips.

Game rules:players select cards according to the pattern on
big maps. The winner is the one who first picks up pairs of all elements.
on your cards.

Game progress: are attended by two or more children. The host gives everyone the same number of double cards, the small ones are shuffled in the center of the table. At the command of the leader, the players select a pair of elements on their cards.

D / and "Make a pattern"

Didactic tasks:learn to make decorative compositions -
arrange elements, selecting them by color - on a variety of silhouettes in
style of a certain craft, develop a sense of symmetry, rhythm,
observation, creativity.

Material: planar images of various objects; mural elements cut along the contour; patterns of patterned silhouettes.

Game rules:make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting.

Game progress: one child or a group can take part in the game. The silhouettes of objects to be decorated are chosen by the players at will.

Having chosen the required number of elements, they make up a pattern. The player can perform the work by copying the pattern of samples or inventing his own composition.

D / and "Cut pictures"

Didactic tasks:consolidate knowledge of expressive means,
used in different industries, exercise in compiling the whole picture
from separate parts, develop attention, concentration, desire for
achievement of results, observation, creativity, arouse interest in
decorative art objects.

Material: two identical plane images of different objects,
one of which is cut into pieces.

Game rules:quickly assemble a product from separate parts into

according to the sample.

Game progress: one child or a group can take part in the game. The teacher shows samples, gives the opportunity to carefully examine them. At the signal of an adult, the players assemble an image of a product from parts. The one who completes the task first wins.

D / and "Call it right"

Didactic tasks:to consolidate the knowledge of children about folk crafts, their signs. To consolidate the ability to find the right trade among others, to justify your choice, to compose a descriptive story.

Material: tablet with the image of folk crafts of Russia.

Game rules:children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and characteristic features.

D / and "Guess and tell"

Didactic tasks:consolidate children's knowledge about folk toys as
one of the forms of folk arts and crafts. fasten
the ability to recognize a toy from the image, explain your choice, highlight
elements of painting, its coloring and composition of the pattern on the product. Develop
aesthetic taste.

Material: picture cards

handicrafts.

Game rules:children take turns pulling out a card from each other and guessing what kind of toy is depicted. It is encouraged if the child can prove the correctness of his answer.

D / and "Make a Khokhloma pattern"

Didactic tasks:to consolidate the ability of children to compose Khokhloma
applique patterns. Fix the names of the mural elements:
"sedges", "blades of grass", "trefoils", "droplets", "kriul". Support
interest in the Khokhloma craft.

Material: stencils of dishes of Khokhloma artists from paper of yellow, red, black colors, a set of elements of Khokhloma painting.

Game rules:children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil of dishes using the appliqué method.

D / and "Guess what painting"

Didactic tasks:to consolidate the ability of children to recognize and name this or that
a different painting, be able to justify your choice, name an element of paintings,
solve riddles. To instill in children a sense of pride in their native land -
land of craftsmen and craftsmen.

Material: cards with images of various patterns of paintings.

Game rules:children take turns asking each other a task, pointing to a card. The guesser must guess which trade is shown on the card. It is encouraged if the child can prove the correctness of his answer, i.e. name the elements of the painting, its color scheme.

D / and "Gorodets patterns"

Didactic tasks:to consolidate the ability of children to make Gorodets patterns, to recognize the elements of painting, to remember the order in which the pattern is made, to independently select the color and shade for it. Develop imagination, the ability to use the knowledge gained to compose a composition.

Material: stencils for Gorodets yellow paper products (chopping boards, dishes, etc.), a set of elements for Gorodets painting (paper stencils).

Game rules:children are offered a set of plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the applique method.

D / and "Paint a scarf"

Didactic tasks:to consolidate children's knowledge about the art of the Russian shawl. To develop aesthetic taste in children, to teach how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select the color scheme of the pattern.

Material: square stencils of shawls of different colors (red, blue, yellow, white, etc.), plant and flower elements.

Game rules:children are offered a set of plant and flower elements, from which they must lay out a pattern on a stencil to decorate a shawl using the appliqué method.

D / and "Artistic hours"

Didactic tasks:consolidate children's knowledge of folk art
fisheries, the ability to find the right fishery among others and
justify your choice.

Material: a tablet in the form of a clock (instead of numbers, pictures depicting various crafts are pasted). Cubes and chips.

Game rules:The player rolls the die and counts how many points he has. Counts the required amount with an arrow (the countdown starts from the top, in the picture instead of the number 12). You need to tell about the fishery pointed to by the arrow. For the correct answer - a chip. The one with the most chips wins.

D / and "Collect the Gzhel rose"

Didactic tasks:to consolidate the ability of children to make a Gzhel rose
application method based on Gzhel painting. Maintain Interest
to the Gzhel industry.

Material: elements of a Gzhel rose made of paper (cardboard).

Game rules:children must collect a Gzhel rose using these elements using the application method. The one who first folded the Gzhel rose wins.

D / and "Find a nesting doll house"

Didactic tasks:to consolidate children's knowledge about folk toys -
matryoshka and the ability to distinguish figures by size. Cultivate respect and
love for folk art.

Material: card with silhouettes of nesting dolls - their houses, nesting dolls are different
in size.

Game rules:correctly "populate" nesting dolls in their houses.


Didactic game "Decorate the skirt of a young lady" for children of the middle-senior group of preschool educational institutions

Posokhova Marina Grigoryevna, educator of the municipal preschool educational institution kindergarten of a general developmental type No. 5 "Cherry" Art. Soviet municipal formation Novokubansky district, Krasnodar Territory
Description: interesting and colorful game for junior, middle and senior preschool age. The game is useful for educators, teachers of additional education. It develops the aesthetic perception of folk toys, thinking and memory in preschoolers, instills cognitive interest in children, consolidates knowledge and broadens the horizons of children about various patterns and their location on Dymkovo toys. Can be used for entertainment, classes, joint and independent activities of preschoolers.
Target: consolidation of children's knowledge about the Dymkovo toy, its characteristic features, the formation of aesthetic feelings and the development of the artistic and creative abilities of the child through familiarization with folk arts and crafts.
Tasks:
- To consolidate children's knowledge about the Dymkovo toy, its diversity, characteristic features, features of patterns and elements (circles, rings, dots, stripes). To consolidate the children's idea of ​​\u200b\u200bthe bright, elegant, festive color of toys.
= Learn to decorate figurines with ornaments, determine the sequence of painting, use previously acquired skills in drawing familiar elements in work.
- To instill interest and love for folk art, love for the Motherland, for one's people, to arouse a desire to do something ourselves, adopting simple techniques from craftsmen.


1. I made a skirt template out of paper, according to which I sawed out a skirt and a silhouette of a young lady from fiberboard with a jigsaw. Then I glued the skirt with glue white paper.

2. Next, I painted the silhouette of the young lady with watercolors, a crown, a jacket.


3. I made elements of patterns to decorate the skirt with children. Children after preliminary work - acquaintance with the Dymkovo toy, reading, examining, drawing, sculpting are perfectly oriented in the design of skirt patterns. For mounting in a vertical position when I use this game at events, I use double-sided tape.


4. Next, let the young ladies come and try on skirts, will they like them?


5. The children said they liked it.
You can make these ladies double-sided and use them twice with different pattern elements at the same event.
I also use this game in everyday life, in a horizontal position, children perfectly decorate skirts with various elements.


6. As an option, I use this game "Decorate a horse"


Here is such a game!

Didactic games for the formation of interest and value-activity attitude of a child of senior preschool age to the arts and crafts of the Urals based on familiarization with the Ural-Siberian painting.

Lebedeva Elena Nikolaevna, teacher of additional education of the kindergarten "Solnyshko", a structural unit of the Northern Pedagogical College, Serov
Material Description: Didactic games to familiarize preschoolers with the Ural-Siberian painting. (practical material for the teaching aid). Designed for the development of children of middle preschool age. This material will be useful to educators, teachers, parents of preschoolers. In my next developments, other didactic games and a workbook on this topic will be offered.

I bring to your attention a series of didactic games for the formation of a holistic view of the Ural-Siberian painting in children. On this material, I want to show teachers how easy it is to transform familiar games, filling them with new, necessary content.

In distant Siberia severe
On the ancient Ural mountains
Scattered pheasants and owls
On spinning wheels, pots, chests.

According to ancient Ural beliefs
All this is not just beautiful:
It is believed that birds and animals
They have protective power.

Paint the team with a bouquet
And the horses are on their way.
It's nice to look at, and at the same time
The drawing will drive away evil spirits.

Didactic game "Couples".

Target: to consolidate in children ideas about the Ural-Siberian painting, the elements that make it up. Develop memory, attention. Raise interest in folk art.
Task for the players: collect as many pairs as possible.
Preparing for the game: duplicate all 4 sheets, cut into separate pictures.




Game progress: The game can be played by 2 to 4 people. Pictures need to be laid out 4-6 pieces in a row, drawings down. The first player opens any two pictures. If they show the same picture, the player takes them and opens another pair of pictures. If the pictures do not match, the player puts them face down in their place. The turn passes to the next player. It is better to open cards not in pairs, but one at a time. When unpaired pictures return to their place, all the players try to remember where which picture lies.
Summarizing: The game ends when all the pictures have been sorted. The one who collects the most pairs wins.
The game can be complicated by laying out the pictures not in rows, but in a mess.

Signs, symbols of the Ural painting:

A picturesque bush decorated with flowers and fruits is the hope for a rich harvest and prosperity in the house.
The doors of the golbets, which led underground, were decorated with the image of the sun, the tree of life. It was believed that a brownie lives in the underground, the guardian of the house, and one must live in harmony with him.
In the center of the tabletop on a red background was a green circle with a yellow border - a symbol of life.
If the spinning wheel was signed for a girl, one bird was depicted, for a woman - 2 birds.
For the lower tier of the room, a connection with mother earth, the lower sphere of the universe, was attributed; for the upper - with the sky, the sun, the supreme cults; the middle tier - the human world - is focused on communication with the real mythologized inhabitants of the earth.
The division of a bush or tree into tiers is a division into generations: grandparents, parents, children.
A flowering tree and a horse are well-being in the family.
The symbols of the luminary, circular drawings had the meaning of a talisman, they were associated with the sun, the luminary that gives life to everything earthly, on which the fate of the peasant depended.
The bird is the mediator between the earth and the sky, between the clouds that give rain, and the earth's surface. The bird is a symbol of life. The most ancient myths reveal the meaning of the bird as a symbol of the sun.
Kolovrat - symbolizes the cycle of the Universe, it is a security (protective) symbol and a symbol of happiness, a talisman that attracts good luck.
The swastika was depicted on the walls of houses, in order for happiness to reign in them, they were placed on a ridge and cut out on platbands.

Didactic game "Assemble the pattern"

Game Goals: to develop an aesthetic perception of handicrafts, to teach to see their beauty. Develop attention, the ability to feel symmetry in the composition.
Preparing for the game: for the game you need 2 copies of each picture, one of which is a sample, and the second must be cut into pieces (from 2 or more, depending on the age and capabilities of the children; can be cut like puzzles).





Game progress:
Option 1. The child chooses a sample - a picture that he will make up, calls what it is. Then he takes a set of parts and composes a whole picture according to the model.
Option 2. 2 or more people participate in the game. Everyone chooses a sample for himself, an appropriate set of cut pictures is selected for it. The winner is the one who quickly assembles his picture from parts.
Up