In GTA V, a first-person view was added to the cut scenes. How to play in first person in GTA V First person in GTA 5

To a popular game from developers from the company Rockstar Games added the ability to watch all the cut-scenes with a first-person view.

For the PC version of GTA 5, a new modification has been released with which gamers can now not only play with a first-person view, but also watch cut scenes. According to the site, the first-person mode appeared in the release PC version of the game. However, many gamers found it uncomfortable to be switched from first to third person in cutscenes. Enthusiast MrCrazyheat decided to fix this by releasing a modification called First Person Cutscenes, which corrects the developers' oversight.

The creator of the modification clearly showed her work in several videos of the GTA V game. As you can see, now in all cut scenes, gamers can watch what is happening through the eyes of the main characters. It is worth noting that often the first-person view in the cut-scenes turns out to be quite twitchy. In addition, in the staged scenes of Grand Theft Auto 5, the lighting often changes - it appears and disappears in certain places. Apparently, the developers, thus, created the necessary conditions for themselves, so that the videos looked much better from a certain angle.

According to the site, recently enthusiasts added a first-person view to the scene on the couch with Elena in the game Uncharted 4: A Thief's End. Then it was found out that the developers from Naughty Dog did not interrupt the animation of the heroine even when the camera turned to Drake Elena still continued to show her emotions.

They regularly give advice on how best to play GTA 5. Of particular relevance advice directly from the developer received now, after the release on PS4 and Xbox One. It was when playing on new consoles that it became possible to look at GTA Five in a new way.

In addition to the ability to dive into the thick of things in first-person mode at the touch of a button, there are many different settings at your disposal to ensure a comfortable playing environment, regardless of your preferred angle. In this article, we'll walk you through some of the options available to you and give you some tips on how to customize your game in the way that works best for you.

If you like using first-person mode when the hero moves on foot, but when driving a car you prefer the view from the side, you can set the game so that the camera angles change automatically - to do this, just go to the menu "Settings" > "Picture" and select "On" value "Allow independent camera modes" option. You can do the opposite if, say, you like to follow the road from the driver's seat, but you want to run and shoot with a third-person view.

You can adjust the aiming and camera sensitivity in first and third person, and adjust other image parameters. If you turn off the animation in the first person, the camera will twitch less when the hero gets injured. If you turn off the "Camera while rolling" and/or "Head movement" options, this will also get rid of sharp jerks. And to take full advantage of the GTAV cover system in first-person mode, go to Settings > Controls and select On. 3rd Person Cover (First Person) setting.

In the settings menu, you can adjust many different aspects of the first-person mode.

If you are racing or skydiving in GTA Online while in first person, press the Circle (PS4) / B (Xbox One) button to temporarily switch to third person. This view comes in handy in a multi-car accident or when looking for the next checkpoint. But in free mode, don't count on such a reception - instead, you will simply turn on the cinematic camera mode.

By the way, do you already have GTA 5? If not, you can play GTA Online right now for free with all the add-ons from Rockstar Games.

Whichever angle you choose, there are four methods of aiming available to you:

  • Aim assist (full): A wide-angle auto-targeting system that allows you to switch targets (sight lock is only available in first-person mode);
  • Aim assist (partial): automatic targeting system with an average angle of coverage; crosshair marker slows down when passing over a target (crosshair lock is only available in first-person mode);
  • Free aim support: Narrow-angle targeting system (scope lock available only in first-person mode);
  • free sight: "hardcore" variant. No aiming support.

I just took out a wild hare with a hand grenade launcher. This is one of the new animal species that is available in the great state of San Andreas, and I killed it. His charred corpse slowly rolled over the hills of Vinewood, and I felt a little sad. He deserved more, but I have much more serious troubles. The sirens of police cars were heard somewhere ahead in the dead end, and a helicopter began to fly overhead. I can't see him, but I can definitely feel his presence, and the cops open fire. I start to run, jump over the fence into the parking area, break into the car, bend down to twist the wires and notice a hole in my forearm, where blood is oozing.

I've never played GTA like this before. All because of the first person view.

"The view from the face is very impressive",- says Rob Nelson, director of animations at GTA 5. - "Certainly, we felt that one of the things we could do to give seasoned players a new experience was to add a new first-person view."

There are so many new things in this version of GTA 5, but Rockstar went one step further, not only with a technical upgrade, but with a new way for players to play.

We are all accustomed to the first-person view in shooters and action games, but it is impossible to imagine how GTA 5 is transformed when switching perspectives. This radically changes the feeling of interacting with this world. This is a new look at the gameplay, both in single player mode and in multiplayer.

Nelson told me that they had the idea for a long time, but they only managed to realize it with the release of new generation consoles, the emergence of new capacities. It also required another valuable commodity: time.

"We've always been interested in it [first-person view, - approx. site], but we never had the opportunity to implement it", says Rob Nelson. - "I don't think we could implement it in the previous version of the game, because we were very busy with other things. We were seriously working on third-person controls and missions."

“On older consoles, we simply didn’t have enough memory for animations. We were constantly torn between what we want to implement and what we can implement, and then we thought about where we could steal memory - sacrifice sound, map or image quality for animations. We We could put all these atoms together and implement the first-person view at the level that we wanted, but we were not sure that then the world would be in the state in which we would like it to be."

Therein lies the rub. To implement a first-person view in the world of San Andreas with its attention to detail, you need to redo everything from scratch.

Don't forget to wear a helmet

Rockstar's new trailer perfectly captures the difference between the new and previous versions of GTA 5 - the forests are thicker, the streets are busier, there are new cars, pedestrians and animals - but no trailer can convey the feeling when all these elements come together and you start over explore this world.

These are inexplicable sensations. I've played GTA 5 for about sixty hours. I completed the storyline and completed a lot of side missions and spent a whole bunch of time doing stuff. When I first ran it, I wanted to get on a motocross bike, cross the desert, hit the highway, and hit the town. Come to Los Santos, enjoy the light fog while listening to the radio. This was one of my favorite trips. But with a first-person view, when the steering wheel from a motorcycle is in front of you, the feeling is completely different. It's like being a stranger in familiar lands.

Sure, it's a bit of a childish way of looking at things, but the world looks much, much bigger. It envelops you from all sides. Now you do not look down on pedestrians, now you are one of them.

"I think it's a different way of looking at the world. A different perspective", - says Nelson, pointing a finger at what causes such sensations. - "Your gaze is at the level of pedestrians, and when you pass next to them, you notice how they look at you from the side. All these things were present in the game before - a lot of small details."

And now it's time to experience it. The game has not only improved textures, but all signs, in-game TV and movies have been converted to HD, so now you can look at it all up close and not be upset.

Let's go to the landing!

To create a first-person game and do it right, it's not enough just to switch the camera. Rockstar North has worked hard on the game to give the player the ultimate first-person experience.

"Almost everything needed to be changed", says Nelson. - "Unless, of course, you want to do it right. We have a very well thought out animation system for the third person view, but it's not enough just to move the camera down and leave the weapons, aiming and shooting systems alone. All these animations need to be redone for the first view faces, because it all needs to be animated in relation to the camera to give the player the right feel."

Nelson and his team have put a lot of work into making the new first-person view not only work right, but also feel right. All the attention to detail that was at the heart of the original GTA 5 sparkled with new colors when you turn on the first-person view. When you first open the car door and sit in the driver's seat, you notice a fully thought out instrument panel - the speedometer and fuel gauge work as they should, and in the most advanced cars, digital displays even show the name of the radio station and the name of the track that is playing at the moment. Your character can even shake his head to the beat of the music. And this level of detail works in every car, every boat, every plane; each vehicle has its own dashboard so you never end up behind the same steering wheel (oh yes, now you can even crawl under the steering wheel if you're being shot at).

Sitting behind the wheel of a bike or a helicopter, your character puts on a helmet or special goggles that realistically limit your viewing angle and drown out the sounds of the world around you. All these little things make the first-person view in GTA 5 an integral part of the gameplay, and not just another feature.

Developers have created over 3,000 new animations

One of the missions I played entirely in first person. The one in which Trevor on a motorcycle must drive onto the roof of a moving train, change its route and cause an accident on the bridge. And Michael at this time is waiting for his friend under the bridge. Again, the difference is just incredible. From a new perspective, everything looks completely different: the bike seems faster and more dangerous, and the gunfight that happens in the second part of the mission is more dynamic.

"There are things that just don't exist in 3rd person: recoil when firing, reloading, switching weapons. We have increased the detail of all weapons and created the correct animations, so the bullets fly in the right direction and you see the correct muzzle flash. I think that we created about 3,000 new animations just for weapons."

The first-person view is also incredibly convenient. The developers have kept the standard control scheme, but you can choose between several pre-configured schemes, thanks to which the game starts to look like a standard shooter. In fact, there are many settings. You can change the level of auto-aim assist, turn off ragdolls and rolls during gunfights (they can make you sick after all), and force the game to switch to third-person when going into cover. And it's also versatile: you can play entirely in first-person, in the familiar third-person view, or in a hybrid of the first two.

When there were rumors that a first-person view might appear in the new version of GTA 5, I was skeptical about them, because for me the original game, like all its predecessors, was interesting precisely in the life of its heroes - Michael, Franklin and Trevor, of course. Switching between them, it was possible to look at the world from different perspectives. It was a key element of the gameplay. You could play as Michael and watch black-and-white classic movies while drinking scotch, and then visit Trevor, who wakes up hungover on top of Mount Chilliad in some kind of dress.

I was worried that the first-person view would only hurt the whole thing. How can you keep that strong feeling of a character if you don't see him from the side? " For us it's something new", - says Nelson. - " We wanted to keep the feeling of the hero as good as possible, no matter what character you play as. You can feel his anxiety or hear him speak.".

I had to buy a cover

And you will still be able to easily determine who you are playing as - Michael, Franklin or Trevor. Their personalities were not affected at all. The animations that made them so special and different from each other have been adapted to work with a first-person view. The slacker Franklin now and then cracks his fingers or straightens the visor of his headgear. Michael lights a cigar on the couch at his house. When Trevor parachutes down and you look at his hands, you see familiar tattoos and scars.

You can take out your phone. And now it's not just a picture - it's now a three-dimensional real phone. And when you take a selfie, the feeling is the same as in reality.

Unexpectedly for myself, I took a fresh look at these characters familiar to me for a whole year. This view not only makes the game more dynamic, but also creates a sense of closeness. For example, when I was escaping in a speedboat from the mission described above, playing as Michael, Trevor was next to me. He spoke to me, looked into my eyes. I was there, with him, and did not look down on these two.

For me, this new perspective has changed my whole relationship with GTA 5: the whole world, which has been remade for a whole year, has become richer, more impressive.

"There are things that you just can't see from a different perspective. When we started experimenting with it, we saw something that we hadn't noticed before. It's just a different way of looking at things."

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